1.

Record Nr.

UNINA990001031130403321

Autore

Marton, L.

Titolo

Advances in electronics and electron physics : Vol. 26 / L. Marton

Pubbl/distr/stampa

New York : Academic Press, 1969

Disciplina

537.5

Locazione

FI1

Collocazione

31A-005.004

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910460513803321

Autore

Guzzo Siria

Titolo

A sociolinguistic insight into an Italian community in the UK : workplace language as an identity marker / / by Siria Guzzo ; with a preface by David Britain

Pubbl/distr/stampa

Newcastle upon Tyne, England : , : Cambridge Scholars Publishing, , 2014

©2014

ISBN

1-4438-7148-6

Descrizione fisica

1 online resource (145 p.)

Disciplina

914.2034

Soggetti

Italians - England - Bedford - Languages

Foreign workers, Italian - England - Bedford

Italians - England - Bedford - Ethnic identity

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references.



3.

Record Nr.

UNINA9910799275803321

Autore

Brumbaugh Zander

Titolo

Scripting Farming Simulator with Lua : Unlocking the Virtual Fields / / by Zander Brumbaugh, Manuel Leithner

Pubbl/distr/stampa

Berkeley, : Springer Nature, 2024

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2024

ISBN

9798868800603

Edizione

[1st ed. 2024.]

Descrizione fisica

1 online resource (343 pages)

Classificazione

COM012040

Altri autori (Persone)

LeithnerManuel

Disciplina

794,815

Soggetti

Video games - Programming

Game Development

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Chapter 0: Introduction -- Chapter 1: The LUA Programming Language -- Chapter 2: Getting Started with the GIANTS Editor -- Chapter 3: The GIANTS Debugger IDE -- Chapter 4: Making a Diner with a Rotating Sign -- Chapter 5: Rotating Mower Mod -- Chapter 6: Speed Trap Trailer Mod -- Chapter 7: Mileage Counter HUD Mod -- Chapter 8: Multi-Bale Spawner Mod -- Chapter 9: Money Cheat Mod -- Chapter 10: Publishing on the ModHub -- Documentation & Appendix.

Sommario/riassunto

Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You



will: Implement a basic “Hello-World” mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub .