1.

Record Nr.

UNINA9910460347703321

Autore

Bogost Ian

Titolo

Newsgames [[electronic resource] ] : journalism at play / / Ian Bogost, Simon Ferrari, and Bobby Schweizer

Pubbl/distr/stampa

Cambridge, Mass., : MIT Press, 2010

ISBN

1-282-97837-3

9786612978371

0-262-28922-9

Descrizione fisica

1 online resource (244 p.)

Altri autori (Persone)

FerrariSimon

SchweizerBobby

Disciplina

794.8

Soggetti

Video games

Online journalism

Interactive multimedia

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Bibliographic Level Mode of Issuance: Monograph

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.

Sommario/riassunto

Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game



September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not just an occasional treat for online readers--newsgames can make a valuable contribution.