|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910460347703321 |
|
|
Autore |
Bogost Ian |
|
|
Titolo |
Newsgames [[electronic resource] ] : journalism at play / / Ian Bogost, Simon Ferrari, and Bobby Schweizer |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Cambridge, Mass., : MIT Press, 2010 |
|
|
|
|
|
|
|
ISBN |
|
1-282-97837-3 |
9786612978371 |
0-262-28922-9 |
|
|
|
|
|
|
|
|
Descrizione fisica |
|
1 online resource (244 p.) |
|
|
|
|
|
|
Altri autori (Persone) |
|
FerrariSimon |
SchweizerBobby |
|
|
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Video games |
Online journalism |
Interactive multimedia |
Electronic books. |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Bibliographic Level Mode of Issuance: Monograph |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play. |
|
|
|
|
|
|
|
|
Sommario/riassunto |
|
Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game |
|
|
|
|