1.

Record Nr.

UNINA9910460336903321

Autore

Hahnel Robin

Titolo

ABCs of Political Economy [[electronic resource] ] : A Modern Approach

Pubbl/distr/stampa

London, : Pluto Press, 2014

ISBN

1-78371-206-6

Edizione

[2nd ed.]

Descrizione fisica

1 online resource (352 p.)

Disciplina

330

Soggetti

Economics

Business & Economics

Economic Theory

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

""Cover""; ""Contents""; ""List of Illustrations""; ""Preface to the Revised and Expanded Edition""; ""1. Economics and Liberating Theory""; ""2. What Should We Demand from Our Economy?""; ""3. Efficiency and Economic Justice: A Simple Corn Model""; ""4. Markets: Guided by an Invisible Hand or Foot?""; ""5. Microeconomic Models""; ""6. Macroeconomics: Aggregate Demand as Leading Lady""; ""7. Money, Banks and Finance""; ""8. International Economics: Mutual Benefits or Imperialism?""; ""9. Macroeconomic Models""; ""10. What Is to Be Undone? The Economics of Competition and Greed""

""11. What Is to be Done? The Economics of Equitable Cooperation""""Index""



2.

Record Nr.

UNINA9910576899903321

Autore

Jones Phil

Titolo

Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities

Pubbl/distr/stampa

Bristol, : Policy Press, 2022

Bristol : , : Policy Press, , 2022

©2022

ISBN

1-4473-6077-X

Edizione

[1st ed.]

Descrizione fisica

1 online resource (160 pages)

Altri autori (Persone)

OsborneTess

Soggetti

Virtual reality

Humanities - Research - Computer simulation

Humanities - Research - Methodology

Social sciences - Research - Computer simulation

Social sciences - Research - Methodology

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR



Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.

Sommario/riassunto

Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.