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Record Nr. |
UNINA9910460282803321 |
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Autore |
Wang Rui |
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Titolo |
OpenSceneGraph 3.0 [[electronic resource] ] : beginner's guide : create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines / / Rui Wang, Xuelei Qian |
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Pubbl/distr/stampa |
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Birmingham, U.K., : Packt Open Source, 2010 |
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ISBN |
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1-282-94775-3 |
9786612947759 |
1-84951-283-3 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (412 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Application program interfaces (Computer software) |
Virtual reality - Computer programs |
Three-dimensional display systems |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; Foreword; About the Authors; About the Reviewers; Table of Contents; Preface; Chapter 1: The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs; The Birth and development of OSG; Components; Why OSG?; Who uses OSG?; Have a quick taste; Time for action - say ""Hello World"" OSG style; Live in community; Summary; Chapter 2: Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action - installing OSG; Running utilities; Time for action - playing with osgviewer; Using the project wizard |
Time for action - creating your solution with one clickPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action - running CMake in GUI mode; Setting up options; Generating packages using Visual Studio; Time for action - building with a Visual Studio solution; Generating packages using gcc; Time for action - building |
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