1.

Record Nr.

UNINA9910460173103321

Titolo

Educating in dialog : constructing meaning and building knowledge with dialogic technology / / edited by Sebastian Feller, Ilker Yengin

Pubbl/distr/stampa

Amsterdam, The Netherlands ; ; Philadelphia, Pennsylvania : , : John Benjamins B.V., , 2014

©2014

ISBN

90-272-6934-3

Descrizione fisica

1 online resource (268 p.)

Collana

Dialogue Studies, , 1875-1792 ; ; Volume 24

Disciplina

371.35/8

Soggetti

Dialogue analysis - Data processing

Dialogue analysis - Technical innovations

Communication in education - Technological innovations

Distance education

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Educating in Dialog; Editorial page; Title page; LCC data; Dedication page; Table of contents; Preface; References; About the authors; Part I. A constructivist approach to dialogic teaching and learning:  Knowledge as social construction; Education and our conversations about,  with and through technology; 1. Introduction; 2. Conversation about technology: Technology changes how we think; 2.1 Knowledge and Ways of Thinking - what is valued  and what is lost/devalued; 2.2 Technology and control of the environment; 2.3 Technology as enculturation and globalization

2.4 How technology interferes with democracy2.5 Technology and equity; 3. Conversation with technology: Trying to negotiate with  and control the technology; 3.1 Design drives the logic and bias of technology; 3.2 Technology steers the conversation to facts; 3.3 Relationships are mediated by technology; 3.4 Actions for educators; 4. Conversation through technology: How we dialogue  with each other using technology; 4.1 Distance; 4.2 Time; 4.3 Audience; 4.4 Implications for educators; 5. Conclusion; References; Author's



address; Understanding and explaining; Introduction; Understanding

ExplainingConsequences; Conclusion; References; Author's address; The why dimension, dialogic inquiry,  and technology supported learning; Introduction; Inquiry and learning; Dialogue, learning and technology; Dialogic inquiry; Philosophical considerations; Epistemology, ontology and paradigm; Changing paradigms; Becoming to know; Questions and Inquiry; Sense-making; Knowledge modeling; Conclusion; References; Author's address; Part II. Learner-centered pedagogy: Building knowledge and constructing mea; Dialogue-oriented analysis of constructivist teaching and learning within a UK company

1. Introduction2. Context; 2.1 Background; 2.2 A model for a constructivist learning dialogue; 2.3 Case study: MCQs for trade test knowledge check on high voltage cable jointing skills; 3. Investigations of Manual MCQ-Creation using the constructivist learning dialogue model; 4. Products from constructivist learning dialogue; 4.1 The CAREGen methodology for MCQ-Creation; 4.2.1 Step 1 - Define Objective of the MCQ routine in a CSLO; 4.2.2 Step 2 - Identify the most appropriate source documents; 4.2 Applying CAREGen to create MCQs in the HV Cable Jointing domain

4.2.3 Step 3 - Explicate (and if necessary Add) Coherence Relations  for sentences that meet the selection criteria and then re-workthem into CRST-compliant CSLOs4.2.4 Step 4 - Extract candidate antonym pairs for each  of the identified sentences; 4.2.5 Step 5 - Apply construal operations in the context  of identified antonym pairs; 4.2.6 Step 6 - Generate AC item sets by inserting generated components  into a MAC template; 5. Recommendations; 6. Conclusions; References; Author's address; Appendix; Programme

Exploring the opportunities of social media to build knowledge in learner-centered Indigenous learning spaces

Sommario/riassunto

In this paper, I develop a view of teaching and learning as explorative actiongames (TaLEAG). The concept of the action game is borrowed from Weigand's(2010) Theory of Dialogic Action Games or Mixed Game Model (MGM). TheMGM rests on two basic assumptions: communication is dialogic and languageis action. These two assumptions are adapted to teaching and learning in generaland to what I call explorative action games in particular. The ensuing discussionrevolves around the question of how educational technology should be designedin order to facilitate learning in the context of explorative action