1.

Record Nr.

UNINA9910459856003321

Autore

Wigdor Daniel

Titolo

Brave NUI world [[electronic resource] ] : designing natural user interfaces for touch and gesture / / Daniel Wigdor, Dennis Wixon

Pubbl/distr/stampa

Burlington, MA, : Morgan Kaufmann, c2011

ISBN

1-283-52606-9

9786613838513

0-12-382232-7

Edizione

[1st edition]

Descrizione fisica

1 online resource (257 p.)

Altri autori (Persone)

WixonDennis

Disciplina

004.01/9

005.437

Soggetti

User interfaces (Computer systems)

Haptic devices

Human-computer interaction

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Front Cover; Brave NUI World; Copyright Page; Contents; Preface; Acknowledgments; About the Authors; Part I: Introducing the NUI; CHAPTER 1 Introduction; CHAPTER 2 The Natural User Interface; Description; Application to NUI; Lessons from the Past: The First Apple Pad; Design Guidelines; Summary; CHAPTER 3 Ecological Niche: Computing, the Social Environment, and Ways of Working; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part II: Design Ethos of NUI; CHAPTER 4 Less Is More; Description; Application to NUI; Lessons from the Past; Design Guidelines

SummaryCHAPTER 5 Contextual Environments; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 6 The Spatial NUI; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 7 The Social NUI; Description; Application to NUI; Lessons from the Past; Inter-user Task Coupling; Design Guidelines; Further Reading; CHAPTER 8 Seamlessness; Description; Lessons from the Past; Application to the NUI; Summary; Further Reading; CHAPTER 9 Super



Real; Description; Lessons from the Past

Application to the NUISummary; Further Reading; CHAPTER 10 Scaffolding; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 11 User Differentiation; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Part III: New Technologies: Understanding and Technological Artifacts; CHAPTER 12 The State-Transition Model of Input; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 13 Fat Fingers; Description; Application to NUI; Lessons from the Past

Design GuidelinesSummary; Further Reading; CHAPTER 14 No Touch Left Behind: Feedback Is Essential; Description; Application to NUI; Lessons from the Past; Sources of Error; The Contact Visualizer; Design Guidelines; Summary; CHAPTER 15 Touch versus In-Air Gestures; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; Part IV: Creating an Interaction Language; CHAPTER 16 Mechanics, Dynamics, and Aesthetics: The Application of MDA; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading

CHAPTER 17 New PrimitivesDescription; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 18 The Anatomy of a Gesture; Description; Application to NUI; Lessons from the past: Ambiguity; Design guidelines; Summary; CHAPTER 19 Properties of a Gesture Language; Description; Application to NUI; Lessons from the Past; Design Guidelines; Summary; Further Reading; CHAPTER 20 Self-Revealing Gestures; Description; Application to NUI; Lessons from the Past: Control vs. Alt Hotkeys; Design Guidelines; Summary; Further Reading

CHAPTER 21 A Model of the Mode and Flow of a Gesture System

Sommario/riassunto

Touch and gestural devices have been hailed as next evolutionary step in human-computer interaction. As software companies struggle to catch up with one another in terms of developing the next great touch-based interface, designers are charged with the daunting task of keeping up with the advances in new technology and this new aspect to user experience design.   Product and interaction designers, developers and managers are already well versed in UI design, but touch-based interfaces have added a new level of complexity. They need quick references and real-world examples in order to m



2.

Record Nr.

UNINA9910299966003321

Titolo

Geometry, Structure and Randomness in Combinatorics / / edited by Jiří Matousek, Jaroslav Nešetřil, Marco Pellegrini

Pubbl/distr/stampa

Pisa : , : Scuola Normale Superiore : , : Imprint : Edizioni della Normale, , 2014

ISBN

88-7642-525-X

Edizione

[1st ed. 2014.]

Descrizione fisica

1 online resource (156 p.)

Collana

CRM Series, , 2532-3326 ; ; 18

Disciplina

510

516.1

Soggetti

Convex geometry

Discrete geometry

Convex and Discrete Geometry

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Imre Bárány: Tensors, colours, octahedral -- Maria Chudnovsky: Cliques and stable sets in undirected graphs -- Mauro Di Nasso: A taste of nonstandard methods in combinatorics of numbers -- Béla Bollobás, Zoltán Füredi, Ida Kantor, G. O. H. Katona and Imre Leader: A coding problem for pairs of subsets -- Jirí Matousek: String graphs and separators -- Jaroslav Nesetril and Patrice Ossona de Mendez: On first-order definable colorings -- Ryan Schwartz and József Solymosi: Combinatorial applications of the subspace theorem -- Peter Hegarty and Dmitry Zhelezov: Can connected commuting graphs of finite groups have arbitrarily large diameter?

Sommario/riassunto

This book collects some surveys on current trends in discrete mathematics and discrete geometry. The areas covered include:  graph representations, structural graphs theory, extremal graph theory, Ramsey theory and constrained satisfaction problems.