1.

Record Nr.

UNINA9910459443103321

Autore

Collins Karen

Titolo

From Pac-Man to Pop Music [[electronic resource] ] : Interactive Audio in Games and New Media

Pubbl/distr/stampa

Farnham, : Ashgate Publishing Ltd, 2008

ISBN

1-351-21772-0

1-282-94839-3

9786612948398

1-4094-2903-2

Descrizione fisica

1 online resource (224 p.)

Collana

Ashgate Popular and Folk Music Series

Disciplina

006.5

781.5/4

Soggetti

Popular music -- History and criticism

Video game music -- History and criticism

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Cover; Contents; List of figures; About the contributors; General Editor's Preface; Preface; Introduction; PART 1 Industries and synergies; 1 The new MTV? Electronic Arts and 'playing' music; 2 Marketing music through computer games: the case of Poets of the Fall and Max Payne 2; PART 2 Ringtones and mobile phones; 3 Could ringtones be more annoying?; 4 Indeterminate adaptive digital audio for games on mobiles; PART 3 Instruments and interactions; 5 Theoretical approaches to composing dynamic music for video games; 6 Realizing groundbreaking adaptive music

7 The composition-instrument: emergence, improvisation and interaction in games and new mediaPART 4 Techniques and technologies; 8 Dynamic range: subtlety and silence in video game sound; 9 An introduction to granular synthesis in video games; PART 5 Audio and audience; 10 Chip music: low-tech data music sharing; 11 Left in the dark: playing computer games with the sound turned off; 12 Music theory in music games; Selected Annotated Bibliography; Bibliography; Index



Sommario/riassunto

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The book offers a fresh perspective on media mu