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1. |
Record Nr. |
UNINA9910459165203321 |
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Titolo |
The experience of time : psychoanalytic perspectives / / edited by Leticia Glocer Fiorini and Jorge Canestri ; foreword by Henry F. Smith |
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Pubbl/distr/stampa |
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London : , : Karnac Books, , 2009 |
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ISBN |
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0-429-90648-X |
0-429-48171-3 |
1-282-78028-X |
9786612780288 |
1-84940-830-0 |
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Descrizione fisica |
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1 online resource (296 p.) |
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Collana |
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Controversies in psychoanalysis series |
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Altri autori (Persone) |
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CanestriJorge |
FioriniLeticia Glocer |
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Disciplina |
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Soggetti |
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Time - Psychological aspects |
Psychoanalysis |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Copy Right; SERIES PREFACE; ABOUT THE EDITORS AND CONTRIBUTORS; FOREWORD; Introduction: Jorge Canestri and Leticia Glocer Fiorini; CHAPTER ONE: From the ignorance of time to the murder of time. From the murder of time to the misrecognition of temporality in psychoanalysis; CHAPTER TWO: A problem with Freud's idea of the timelessness of the unconscious; CHAPTER THREE: Why did Orpheus look back?; CHAPTER FOUR: Unconscious memory from a twin perspective: subjective time and the mental sphere0; CHAPTER FIVE: The time of the past, the time of the right moment1 |
CHAPTER SIX: The impact of the time experience on the psychoanalysis of children and adolescents2CHAPTER SEVEN: Time and the end of analysis3; CHAPTER EIGHT: The first narrative, or in search of the dead father4; CHAPTER NINE: The destruction of time in pathological narcissism5; CHAPTER TEN: Hindu concepts of time6 |
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Sommario/riassunto |
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<![CDATA[In This book's hypothesis is that psychoanalysis revolutionizes the common conception of time, similar to the revolution |
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in physics. While it does not ignore the 'psychological time arrow' no doubt distinguishing past, present and future, psychoanalysis reveals that in analytic experience, time acquires diverse formations in which these distinctions become more complex and fade until they take the shape of what Andre Green, in a felicitous expression, calls 'le temps eclate' ['exploded time']. In contemporary psychoanalysis, the concepts of time and history have become increasingly co |
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2. |
Record Nr. |
UNISA996396902103316 |
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Autore |
Northleigh John <1657-1705.> |
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Titolo |
The parallel: or, The new specious association an old rebellious covenant [[electronic resource] ] : Closing with a disparity between a true patriot, and a factious associator |
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Pubbl/distr/stampa |
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London, : printed for B. Tooke, at the Ship in St. Paul's Church-Yard, and T. Sawbridge, at the Three Flower-de-luces in Little Brittain, MDCLXXXII. [1682] |
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Descrizione fisica |
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Soggetti |
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Great Britain Church history 17th century Early works to 1800 |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Written by John Northleigh. Cf. BM. |
Last leaf is blank. |
Reproduction of the original in the British Library. |
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Sommario/riassunto |
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3. |
Record Nr. |
UNINA9910971455903321 |
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Autore |
Derakhshani Randi L |
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Titolo |
Autodesk 3ds max 2014 essentials / / Randi L. Derakhshani, Dariush Derakhshani |
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Pubbl/distr/stampa |
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Indianapolis, Ind., : John Wiley & Sons, 2013 |
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ISBN |
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9781118750254 |
111875025X |
9781118723661 |
111872366X |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 recurso en lĂnea (418 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Computer animation |
Three-dimensional display systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Autodesk 3ds Max 2014 Essentials; Introduction; Chapter 1: The 3ds Max Interface; The Workspace; Transforming Objects Using Gizmos; Graphite Modeling Tools Set; Command Panel; Time Slider and Track Bar; File Management; Chapter 2: Your First 3ds Max Project; Setting Up a Project Workflow; Time to Model a Clock!; In Splines We Trust; Bringing It All Together; Chapter 3: Modeling in 3ds Max: Architectural Model Part I; Units Setup; Importing a CAD Drawing; Creating the Walls; Creating the Doors; Creating the Window; Adding a Floor and Ceiling |
Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head |
Merging and Attaching the Head's AccessoriesChapter 10: Introduction |
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to Materials: Interiors and Furniture; The Slate Material Editor; Material Types; mental ray Material Types; Shaders; Mapping the Couch and Chair; Mapping the Window and Doors; Chapter 11: Textures and UV Workflow: The Soldier; UV Unwrapping; Seaming the Rest of the Body; Applying the Color Map; Applying the Bump Map; Applying the Specular Map; Chapter 12: Character Studio: Rigging; Character Studio Workflow; Associating a Biped with the Soldier Model; Chapter 13: Character Studio: Animation; Animating the Soldier |
Chapter 14: Introduction to Lighting: Interior LightingThree-Point Lighting; 3ds Max Lights; Lighting a Still Life in the Interior Space; Selecting a Shadow Type; Atmospheres and Effects; Light Lister; Chapter 15: 3ds Max Rendering; Rendering Setup; Cameras; Safe Frames; Raytraced Reflections and Refractions; Rendering the Interior and Furniture; Chapter 16: mental ray; mental ray Renderer; Final Gather with mental ray; mental ray Materials; Appendix: Autodesk 3ds Max Certification; Index |
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Sommario/riassunto |
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Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let |
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