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Record Nr. |
UNINA9910458937303321 |
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Autore |
Pereira Venita |
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Titolo |
Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / / Venita Pereira ; cover image by Kerrie Woollhouse |
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Pubbl/distr/stampa |
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Birmingham, England : , : Packt Publishing, , 2014 |
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©2014 |
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ISBN |
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Descrizione fisica |
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1 online resource (266 p.) |
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Collana |
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Community Experience Distilled |
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Disciplina |
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Soggetti |
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Computer games - Programming |
Real-time programming |
Computer graphics |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting to Know Unity; Overview; Game development''s background; Introducing Unity; Setting up Unity; Creating a new 2D project; Unity Editor interface; Toolbar; Scene View; Game View; Project Browser; Creating assets; Searching assets; Setting favorites; The Unity Asset Store; Importing assets; Hierarchy; Parenting; Creating GameObjects; The Inspector; Adding components; Extra Views; Console; Animation; Sprite Editor; Animator; Profiler; Summary |
Chapter 2: Setting the SceneOverview; What is a background?; Two methods to set a background; Setting a background using a static image; Importing our asset; Sprite settings within the Inspector; Texture Type; Sprite Mode; Packing Tag; Pixels to Units; Pivot; Filter Mode; Platform settings; Applying our settings; Assigning our asset to a GameObject; The toolbar method; The quick alternative method; GameObject Inspector settings; Position background; Color background; Layer background; Setting a background using a tileset; Seamless textures; Corner pieces; The grid settings; Creating a prefab |
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