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1. |
Record Nr. |
UNINA9910458905603321 |
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Autore |
Hyde Randall |
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Titolo |
The art of Assembly language [[electronic resource] /] / by Randall Hyde |
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Pubbl/distr/stampa |
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San Francisco, : No Starch Press, 2010 |
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ISBN |
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Edizione |
[2nd ed.] |
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Descrizione fisica |
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1 online resource (764 p.) |
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Disciplina |
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Soggetti |
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Assembler language (Computer program language) |
Programming languages (Electronic computers) |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Contents in Detail; Acknowledgements; Chapter 1: Hello, World of Assembly Language; 1.1: The Anatomy of an HLA Program; 1.2: Running Your First HLA Program; 1.3: Some Basic HLA Data Declarations; 1.4: Boolean Values; 1.5: Character Values; 1.6: An Introduction to the Intel 80x86 CPU Family; 1.7: The Memory Subsystem; 1.8: Some Basic Machine Instructions; 1.9: Some Basic HLA Control Structures; 1.10: Introduction to the HLA Standard Library; 1.11: Additional Details About try..endtry; 1.12: High-Level Assembly Language vs. Low-Level Assembly Language; 1.13: For More Information |
Chapter 2: Data Representation2.1: Numbering Systems; 2.2: The Hexadecimal Numbering System; 2.3: Data Organization; 2.4: Arithmetic Operations on Binary and Hexadecimal Numbers; 2.5: A Note About Numbers vs. Representation; 2.6: Logical Operations on Bits; 2.7: Logical Operations on Binary Numbers and Bit Strings; 2.8: Signed and Unsigned Numbers; 2.9: Sign Extension, Zero Extension, Contraction, and Saturation; 2.10: Shifts and Rotates; 2.11: Bit Fields and Packed Data; 2.12: An Introduction to Floating-Point Arithmetic; 2.13: Binary-Coded Decminal Representation; 2.14: Characters |
2.15: The Unicode Character Set2.16: For More Information; Chapter 3: Memory Access and Organization; 3.1: The 80x86 Addressing Modes; 3.2: Runtime Memory Organization; 3.3: How HLA Allocates Memory for |
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Variables; 3.4: HLA Support for Data Alignment; 3.5: Address Expressions; 3.6: Type Coercion; 3.7: Register Type Coercion; 3.8: The stack Segment and the push and pop Instructions; 3.9: The Stack Is a LIFO Data Structure; 3.10: Accessing Data You've Pushed onto the Stack Without Popping It; 3.11: Dynamic Memory Allocation and the Heap Segment; 3.12: The inc and dec Instructions |
3.13: Obtaining the Address of a Memory Object3.14: For More Information; Chapter 4: Constants, Variables, and Data Types; 4.1: Some Additional Instructions: intmul, bound, into; 4.2: HLA Constant and Value Declarations; 4.3: The HLA Type Section; 4.4: enum and HLA Enumerated Data Types; 4.5: Pointer Data Types; 4.6: Composite Data Types; 4.7: Character Strings; 4.8: HLA Strings; 4.9: Accessing the Characters Within a String; 4.10: The HLA String Module and Other String-Related Routines; 4.11: In-Memory Conversions; 4.12: Character Sets; 4.13: Character Set Implementation in HLA |
4.14: HLA Character Set Constants and Character Set Expressions4.15: Character Set Support in the HLA Standard Library; 4.16: Using Character Sets in Your HLA Programs; 4.17: Arrays; 4.18: Declaring Arrays in Your HLA Programs; 4.19: HLA Array Constants; 4.20: Accessing Elements of a Single-Dimensional Array; 4.21: Sorting an Array of Values; 4.22: Multidimensional Arrays; 4.23: Allocating Storage for Multidimensional Arrays; 4.24: Accessing Multidimensional Array Elements in Assembly Language; 4.25: Records; 4.26: Record Constants; 4.27: Arrays of Records |
4.28: Arrays/Records as Record Fields |
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Sommario/riassunto |
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Widely respected by hackers of all kinds, The Art of Assembly Language teaches programmers how to understand assembly language and how to use it to write powerful, efficient code. Using the proven High Level Assembler (HLA) as its primary teaching tool, The Art of Assembly Language leverages your knowledge of high level programming languages to make it easier for you to quickly grasp basic assembly concepts. Among the most comprehensive references to assembly language ever published, The Art of Assembly Language, 2nd Edition has been thoroughly updated to reflect recent changes to the HLA lang |
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2. |
Record Nr. |
UNINA9910468029003321 |
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Autore |
Deneschau Nicolas |
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Titolo |
Uncharted : Journal d'un explorateur / / Nicolas Deneschau et Bruno Provezza |
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Pubbl/distr/stampa |
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Toulouse : , : Third Édition, , [2018] |
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©2018 |
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ISBN |
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Descrizione fisica |
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1 online resource (197 pages) |
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Disciplina |
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Soggetti |
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Video games - History |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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3. |
Record Nr. |
UNINA9910830095303321 |
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Autore |
Laplante Phillip A |
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Titolo |
Real-time systems design and analysis [[electronic resource] ] : tools for the practitioner / / Phillip A. Laplante, Seppo J. Ovaska |
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Pubbl/distr/stampa |
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Hoboken, NJ, : Wiley-IEEE Press, c2012 |
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ISBN |
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1-283-33228-0 |
9786613332288 |
1-118-13659-4 |
1-118-13657-8 |
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Edizione |
[4th ed.] |
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Descrizione fisica |
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1 online resource (584 p.) |
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Classificazione |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Real-time data processing |
System design |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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REAL-TIME SYSTEMS DESIGN AND ANALYSIS: Tools for the Practitioner, Fourth Edition; CONTENTS; PREFACE; ACKNOWLEDGMENTS; 1: FUNDAMENTALS OF REAL-TIME SYSTEMS; 1.1 CONCEPTS AND MISCONCEPTIONS; 1.1.1 Definitions for Real-Time Systems; 1.1.2 Usual Misconceptions; 1.2 MULTIDISCIPLINARY DESIGN CHALLENGES; 1.2.1 Influencing Disciplines; 1.3 BIRTH AND EVOLUTION OF REAL-TIME SYSTEMS; 1.3.1 Diversifying Applications; 1.3.2 Advancements behind Modern Real-Time Systems; 1.4 SUMMARY; 1.5 EXERCISES; REFERENCES; 2: HARDWARE FOR REAL-TIME SYSTEMS; 2.1 BASIC PROCESSOR ARCHITECTURE |
2.1.1 Von Neumann Architecture2.1.2 Instruction Processing; 2.1.3 Input/Output and Interrupt Considerations; 2.2 MEMORY TECHNOLOGIES; 2.2.1 Different Classes of Memory; 2.2.2 Memory Access and Layout Issues; 2.2.3 Hierarchical Memory Organization; 2.3 ARCHITECTURAL ADVANCEMENTS; 2.3.1 Pipelined Instruction Processing; 2.3.2 Superscalar and Very Long Instruction Word Architectures; 2.3.3 Multi-Core Processors; 2.3.4 Complex Instruction Set versus Reduced Instruction Set; 2.4 PERIPHERAL INTERFACING; 2.4.1 Interrupt-Driven Input/Output; 2.4.2 Direct Memory Access |
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2.4.3 Analog and Digital Input/Output2.5 MICROPROCESSOR VERSUS MICROCONTROLLER; 2.5.1 Microprocessors; 2.5.2 Standard Microcontrollers; 2.5.3 Custom Microcontrollers; 2.6 DISTRIBUTED REAL-TIME ARCHITECTURES; 2.6.1 Fieldbus Networks; 2.6.2 Time-Triggered Architectures; 2.7 SUMMARY; 2.8 EXERCISES; REFERENCES; 3: REAL-TIME OPERATING SYSTEMS; 3.1 FROM PSEUDOKERNELS TO OPERATING SYSTEMS; 3.1.1 Miscellaneous Pseudokernels; 3.1.2 Interrupt-Only Systems; 3.1.3 Preemptive Priority Systems; 3.1.4 Hybrid Scheduling Systems; 3.1.5 The Task Control Block Model; 3.2 THEORETICAL FOUNDATIONS OF SCHEDULING |
3.2.1 Scheduling Framework3.2.2 Round-Robin Scheduling; 3.2.3 Cyclic Code Scheduling; 3.2.4 Fixed-Priority Scheduling: Rate-Monotonic Approach; 3.2.5 Dynamic Priority Scheduling: Earliest Deadline First Approach; 3.3 SYSTEM SERVICES FOR APPLICATION PROGRAMS; 3.3.1 Linear Buffers; 3.3.2 Ring Buffers; 3.3.3 Mailboxes; 3.3.4 Semaphores; 3.3.5 Deadlock and Starvation Problems; 3.3.6 Priority Inversion Problem; 3.3.7 Timer and Clock Services; 3.3.8 Application Study: A Real-Time Structure; 3.4 MEMORY MANAGEMENT ISSUES; 3.4.1 Stack and Task Control Block Management; 3.4.2 Multiple-Stack Arrangement |
3.4.3 Memory Management in the Task Control Block Model3.4.4 Swapping, Overlaying, and Paging; 3.5 SELECTING REAL-TIME OPERATING SYSTEMS; 3.5.1 Buying versus Building; 3.5.2 Selection Criteria and a Metric for Commercial Real-Time Operating Systems; 3.5.3 Case Study: Selecting a Commercial Real-Time Operating System; 3.5.4 Supplementary Criteria for Multi-Core and Energy-Aware Support; 3.6 SUMMARY; 3.7 EXERCISES; REFERENCES; 4: PROGRAMMING LANGUAGES FOR REAL-TIME SYSTEMS; 4.1 CODING OF REAL-TIME SOFTWARE; 4.1.1 Fitness of a Programming Language for Real-Time Applications |
4.1.2 Coding Standards for Real-Time Software |
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Sommario/riassunto |
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The leading text in the field explains step by step how to write software that responds in real time From power plants to medicine to avionics, the world increasingly depends on computer systems that can compute and respond to various excitations in real time. The Fourth Edition of Real-Time Systems Design and Analysis gives software designers the knowledge and the tools needed to create real-time software using a holistic, systems-based approach. The text covers computer architecture and organization, operating systems, software engineering, programming languages, and compiler |
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