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Record Nr. |
UNINA9910458674703321 |
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Titolo |
Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce |
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Pubbl/distr/stampa |
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ISBN |
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1-4462-3596-3 |
1-4129-0033-6 |
1-281-25156-9 |
9786611251567 |
1-84787-766-4 |
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Descrizione fisica |
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1 online resource (270 p.) |
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Altri autori (Persone) |
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RutterJason <1969-> |
BryceJo |
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Disciplina |
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Soggetti |
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Computer games |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter 3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies |
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index |
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Sommario/riassunto |
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The study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field. |
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