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1. |
Record Nr. |
UNINA9910309456203321 |
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Titolo |
Diplomazia multilaterale e interesse nazionale : dal Congresso di Vienna (1815) all'Atto finale di Helsinki (1975) e oltre : la tradizione diplomatica italiana / a cura di Rossella Pace |
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Pubbl/distr/stampa |
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Soveria Mannelli : Rubbettino, 2016 |
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ISBN |
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Descrizione fisica |
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Collana |
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Cantieri aperti. Quaderni dell'Ispli ; 1 |
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Disciplina |
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Locazione |
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Collocazione |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Atti del Convegno tenuto a Roma nel 2015 |
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2. |
Record Nr. |
UNISOBE600200012877 |
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Titolo |
Isocrates and civic education / ed. Takis Poulakos ; David Depew |
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Pubbl/distr/stampa |
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Austin, : University of Texas Press, 2004 |
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ISBN |
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Descrizione fisica |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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3. |
Record Nr. |
UNINA9910458674703321 |
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Titolo |
Understanding digital games [[electronic resource] /] / edited by Jason Rutter and Jo Bryce |
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Pubbl/distr/stampa |
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ISBN |
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1-4462-3596-3 |
1-4129-0033-6 |
1-281-25156-9 |
9786611251567 |
1-84787-766-4 |
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Descrizione fisica |
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1 online resource (270 p.) |
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Altri autori (Persone) |
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RutterJason <1969-> |
BryceJo |
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Disciplina |
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Soggetti |
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Computer games |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Contents; Contributors; Preface and Acknowledgements; Chapter 1 - An introduction to understanding digital games; Part I: History and production; Chapter 2 - A history of digital games; Chapter |
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3 - The business of making digital games; Chapter 4 - The economics of digital games; Chapter 5 - A player-centred approach to digital game design; Part II: Theories and approaches; Chapter 6 - Literary theory and digital games; Chapter 7 - Film studies and digital games; Chapter 8 - Digital games as new media; Chapter 9 - Digital games and cultural studies |
Chapter 10 - Community, identity and digital gamesPart III: Key debates; Chapter 11 - Digital games and gender; Chapter 12 - Digital games and the violence debate; Chapter 13 - Digital games and education; Index |
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Sommario/riassunto |
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The study of digital games is a lively area of research and theorising which draws opinions from a range of disciplinary perspectives. This text brings together all these varied perspectives, providing a unique survey of this highly multidisciplinary field. |
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4. |
Record Nr. |
UNINA9910692009003321 |
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Titolo |
Current industrial reports . MQ32D Clay construction products, summary / / U.S. Dept. of Commerce, Economics and Statistics Administration, Bureau of the Census |
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Pubbl/distr/stampa |
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Washington, D.C., : U.S. Dept. of Commerce, Economics and Statistics Administration, Bureau of the Census, -[1998] |
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Descrizione fisica |
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1 online resource (volumes) |
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Soggetti |
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Clay industries - United States |
Brick trade - United States |
Building materials industry - United States |
Brick trade |
Building materials industry |
Clay industries |
Periodicals. |
Statistics. |
United States |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Periodico |
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Note generali |
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Title from title screen (viewed Oct. 15, 2003). |
In scope of the U.S. Government Publishing Office Cataloging and Indexing Program (C&I) and Federal Depository Library Program (FDLP). |
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