1.

Record Nr.

UNINA9910457487103321

Autore

McCall Jeremiah

Titolo

Gaming the Past [[electronic resource] ] : Using Video Games to Teach Secondary History

Pubbl/distr/stampa

Hoboken, : Taylor and Francis, 2013

ISBN

1-136-83209-2

0-203-83183-7

Edizione

[1st edition]

Descrizione fisica

1 online resource (207 p.)

Disciplina

907.1/2

907.1273

Soggetti

EDUCATION / General

EDUCATION / History

History - Study and teaching - Simulation methods

History --Study and teaching --Simulation methods

Video games - Study and teaching

Video games --Study and teaching

History - Simulation methods - Study and teaching

History & Archaeology

History - General

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Front Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; Index

Sommario/riassunto

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective



history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educ