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Record Nr. |
UNINA9910457487103321 |
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Autore |
McCall Jeremiah |
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Titolo |
Gaming the Past [[electronic resource] ] : Using Video Games to Teach Secondary History |
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Pubbl/distr/stampa |
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Hoboken, : Taylor and Francis, 2013 |
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ISBN |
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1-136-83209-2 |
0-203-83183-7 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (207 p.) |
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Disciplina |
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Soggetti |
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EDUCATION / General |
EDUCATION / History |
History - Study and teaching - Simulation methods |
History --Study and teaching --Simulation methods |
Video games - Study and teaching |
Video games --Study and teaching |
History - Simulation methods - Study and teaching |
History & Archaeology |
History - General |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Front Cover; Gaming the Past; Copyright Page; Contents; List of illustrations; Acknowledgements; Introduction; 1. Why Play Historical Simulation Games? Making the Case to Administrators, Parents, Colleagues, and Students; 2. What Makes a Valid Simulation Game?; 3. Matching Genres of Historical Simulation Games to History and Social Studies Curricular Content; 4. Instructional Strategies; 5. Putting It All Together: Learning Exercises, Assessments, and Sample Lesson Plans; Appendices; References; Index |
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Sommario/riassunto |
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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective |
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