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Record Nr. |
UNINA9910456970903321 |
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Autore |
Mayer Brian |
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Titolo |
Libraries Got Game [[electronic resource] ] : Aligned Learning through Modern Board Games |
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Pubbl/distr/stampa |
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Chicago, : ALA Editions, 2009 |
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ISBN |
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Descrizione fisica |
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1 online resource (150 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Board games |
Libraries - Special collections - Board games - United States |
Board games - Activity programs |
School libraries |
Library & Information Science |
Social Sciences |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Contents; Acknowledgments; Part I: Reintroducing Board Games; Chapter 1: Designer Games; What Makes Designer Games Different; Games for All; Chapter 2: Why Games Matter; Authentic Experiences; Student Engagement; Social and Life Skills; Higher-Order Thinking; Games Do Matter; Notes; Chapter 3: Redefining Resources; Facing Questions about Games; Notes; Part II: Games for Twenty-First-Century Learners; Chapter 4: Library and Information Skills; Informational Implications of Gaming; Social Implications of Gaming; Library and Information Skills Alignment; Collaborative Learning |
Chapter 5: Alignment with State and National Curriculum StandardsEnglish and Language Arts; Social Studies; Mathematics; Science; Part III: Games in School Libraries; Chapter 6: The Genesee Valley Model; Low Cost; High Level of Buy-In; Selection of Games; Missing Pieces; Using the Games; Professional Development; Chapter 7: Starting a Game Collection; Collection Development; Authenticity of |
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