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Record Nr. |
UNINA9910462401803321 |
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Titolo |
OpenGL insights / / edited by Patrick Cozzi and Christophe Riccio |
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Pubbl/distr/stampa |
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Boca Raton, Fla. : , : CRC Press, , 2013 |
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ISBN |
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0-429-11289-0 |
1-4398-9377-2 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (708 p.) |
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Altri autori (Persone) |
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CozziPatrick |
RiccioChristophe |
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Disciplina |
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Soggetti |
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Computer graphics |
Rendering (Computer graphics) |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Front Cover; Dedication; Contents; Foreword; Preface; Tips; I. Discovering; 1. Teaching Computer Graphics Starting with Shader-Based OpenGL; 2. Transitioning Students to Post-Deprecation OpenGL; 3. WebGL for OpenGL Developers; 4. Porting Mobile Apps to WebGL; 5. The GLSL Shader Interfaces; 6. An Introduction to Tessellation Shaders; 7. Procedural Textures in GLSL; 8. OpenGL SC Emulation Based on OpenGL and OpenGL ES; 9. Mixing Graphics and Compute with Multiple GPUs; II. Rendering Techniques; 10. GPU Tessellation: We Still Have a LOD of Terrain to Cover |
11. Antialiased Volumetric Lines Using Shader-Based Extrusion12. 2D Shape Rendering by Distance Fields; 13. Efficient Text Rendering in WebGL; 14. Layered Textures Rendering Pipeline; 15. Depth of Field with Bokeh Rendering; 16. Shadow Proxies; III. Bending the Pipeline; 17. Real-Time Physically Based Deformation Using Transform Feedback; 18. Hierarchical Depth Culling and Bounding-BoxManagement on the GPU; 19. Massive Number of Shadow-Casting Lights with Layered Rendering; 20. Efficient Layered Fragment Buffer Techniques; 21. Programmable Vertex Pulling |
22. Octree-Based Sparse Voxelization Using the GPU Hardware RasterizerIV. Performance; 23. Performance Tuning for Tile-Based |
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Architectures; 24. Exploring Mobile vs. Desktop OpenGL Performance; 25. Improving Performance by Reducing Calls to the Driver; 26. Indexing Multiple Vertex Arrays; 27. Multi-GPU Rendering on NVIDIA Quadro; V. Transfers; 28. Asynchronous Buffer Transfers; 29. Fermi Asynchronous Texture Transfers; 30. WebGL Models: End-to-End; 31. In-Game Video Capture with Real-Time Texture Compression; 32. An OpenGL-Friendly Geometry File Format and Its Maya Exporter |
VI. Debugging and Profiling33. ARB debug output: A Helping Hand for Desperate Developers; 34. The OpenGL Timer Query; 35. A Real-Time Profiling Tool; 36. Browser Graphics Analysis and Optimizations; 37. Performance State Tracking; 38. Monitoring Graphics Memory Usage; VII. Software Design; 39. The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D; 40. SceneJS: A WebGL-Based Scene Graph Engine; 41. Features and Design Choices in SpiderGL; 42. Multimodal Interactive Simulations on the Web; 43. A Subset Approach to Using OpenGL and OpenGL ES; 44. The Build Syndrome; About the Contributors |
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Sommario/riassunto |
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Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design |
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2. |
Record Nr. |
UNINA9910456408703321 |
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Titolo |
Double vision [[electronic resource] ] : Asian accounts of Australia / / edited by Alison Broinowski |
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Pubbl/distr/stampa |
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Sydney, : Pandanus, c2004 |
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ISBN |
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9781740761014 |
1-74076-101-4 |
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Descrizione fisica |
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1 online resource (166 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Public opinion - Australia |
Electronic books. |
Australia Foreign public opinion, Asian |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Contents; Contributors; Introduction; East Asian Perceptions of Australia; CHINA; 1. Who Cares What They Think? John Winston Howard, William Morris Hughes and the Pragmatic Vision of Australian National Sovereignty; 2. Before we came to this country, we heard that English laws were good and kind to everybody : Chinese Immigrants Views of Colonial Australia; 3. Australian Lovers: Chingchong Chinaman, Chinese Identity and Hybrid Confusion; 4. Haigui: A Keyword for 2003; JAPAN; 5. Murakami Haruki s Sydney Diary; 6. Tampa in Japan: East Asian Responses to Australia s Refugee Policy |
7. Japanese Accounts of Australia: A Player s View8. Reading Japanese Reflections of Australia; AUSTRALIA AND ASIA; 9. Asian Australian Studies in Asia: China and Japan; 10. Australia as Model or Moral; About the Editor; |
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Sommario/riassunto |
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Commentary on Japanese and Chinese views on Australian political culture. |
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