1.

Record Nr.

UNINA9910455068203321

Autore

Hart Kevin <1954->

Titolo

Samuel Johnson and the culture of property / / Kevin Hart [[electronic resource]]

Pubbl/distr/stampa

Cambridge : , : Cambridge University Press, , 1999

ISBN

1-107-11727-5

0-521-12140-X

1-280-16204-X

0-511-11770-1

0-511-14950-6

0-511-30296-7

0-511-48428-3

0-511-04813-0

Descrizione fisica

1 online resource (v, 244 pages) : digital, PDF file(s)

Disciplina

828/.609

Soggetti

Property - Social aspects - Great Britain - History - 18th century

Literature and society - Great Britain - History - 18th century

Intellectual property - Great Britain - History - 18th century

Cultural property - Great Britain - History - 18th century

Biography as a literary form

Economics in literature

Great Britain Civilization 18th century

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Title from publisher's bibliographic system (viewed on 05 Oct 2015).

Nota di bibliografia

Includes bibliographical references (p. 223-241) and indexes.

Nota di contenuto

Preliminaries; Contents; Introduction: Economic Acts; Chapter 1: The Monument; Chapter 2: 'The Age of Johnson'; Chapter 3: Property Lines; Chapter 4: Subordination and Exchange; Chapter 5: Cultural Properties; Chapter 6: Everyday Life in Johnson; Conclusion : 'Property, Contract, Trade and Profits'; Notes; Bibliography; Index of Persons; Index of Subjects

Sommario/riassunto

Kevin Hart traces the vast literary legacy and reputation of Samuel Johnson. Through detailed analyses of the biographers, critics and epigones who carefully crafted and preserved Johnson's life for



posterity, Hart explores the emergence of what came to be called 'The Age of Johnson'. Hart shows how late seventeenth- and early eighteenth-century Britain experienced the emergence and consolidation of a rich and diverse culture of property. In dedicating himself to Johnson's death, Hart argues, James Boswell turned his friend into a monument, a piece of public property. Through subtle analyses of copyright, forgery and heritage in eighteenth-century life, this study traces the emergence of competing forms of cultural property: a Hanoverian politics of property engages a Jacobite politics of land. Kevin Hart places Samuel Johnson within this rich cultural context, demonstrating how Johnson came to occupy a place at the heart of the English literary canon.

2.

Record Nr.

UNINA9910454095203321

Autore

Mullen Tony <1971->

Titolo

Bounce, tumble, and splash! [[electronic resource] ] : simulating the physical world with Blender 3D / / Tony Mullen

Pubbl/distr/stampa

Indianapolis, IN, : Wiley Pub., c2008

ISBN

1-281-75230-4

9786611752309

0-470-39272-X

Edizione

[1st edition]

Descrizione fisica

1 online resource (402 p.)

Collana

Sybex serious skills

Disciplina

006.6/96

006.693

006.696

Soggetti

Computer graphics

Computer simulation

Computer animation

Three-dimensional display systems

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Bounce Tumble, and Splash! Simulating the Physical World with Blender



3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies

Getting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants

The Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index

Sommario/riassunto

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll