| |
|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910455068203321 |
|
|
Autore |
Hart Kevin <1954-> |
|
|
Titolo |
Samuel Johnson and the culture of property / / Kevin Hart [[electronic resource]] |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Cambridge : , : Cambridge University Press, , 1999 |
|
|
|
|
|
|
|
ISBN |
|
1-107-11727-5 |
0-521-12140-X |
1-280-16204-X |
0-511-11770-1 |
0-511-14950-6 |
0-511-30296-7 |
0-511-48428-3 |
0-511-04813-0 |
|
|
|
|
|
|
|
|
Descrizione fisica |
|
1 online resource (v, 244 pages) : digital, PDF file(s) |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Property - Social aspects - Great Britain - History - 18th century |
Literature and society - Great Britain - History - 18th century |
Intellectual property - Great Britain - History - 18th century |
Cultural property - Great Britain - History - 18th century |
Biography as a literary form |
Economics in literature |
Great Britain Civilization 18th century |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Title from publisher's bibliographic system (viewed on 05 Oct 2015). |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references (p. 223-241) and indexes. |
|
|
|
|
|
|
Nota di contenuto |
|
Preliminaries; Contents; Introduction: Economic Acts; Chapter 1: The Monument; Chapter 2: 'The Age of Johnson'; Chapter 3: Property Lines; Chapter 4: Subordination and Exchange; Chapter 5: Cultural Properties; Chapter 6: Everyday Life in Johnson; Conclusion : 'Property, Contract, Trade and Profits'; Notes; Bibliography; Index of Persons; Index of Subjects |
|
|
|
|
|
|
|
|
Sommario/riassunto |
|
Kevin Hart traces the vast literary legacy and reputation of Samuel Johnson. Through detailed analyses of the biographers, critics and epigones who carefully crafted and preserved Johnson's life for |
|
|
|
|
|
|
|
|
|
|
|
|
|
posterity, Hart explores the emergence of what came to be called 'The Age of Johnson'. Hart shows how late seventeenth- and early eighteenth-century Britain experienced the emergence and consolidation of a rich and diverse culture of property. In dedicating himself to Johnson's death, Hart argues, James Boswell turned his friend into a monument, a piece of public property. Through subtle analyses of copyright, forgery and heritage in eighteenth-century life, this study traces the emergence of competing forms of cultural property: a Hanoverian politics of property engages a Jacobite politics of land. Kevin Hart places Samuel Johnson within this rich cultural context, demonstrating how Johnson came to occupy a place at the heart of the English literary canon. |
|
|
|
|
|
|
2. |
Record Nr. |
UNINA9910454095203321 |
|
|
Autore |
Mullen Tony <1971-> |
|
|
Titolo |
Bounce, tumble, and splash! [[electronic resource] ] : simulating the physical world with Blender 3D / / Tony Mullen |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Indianapolis, IN, : Wiley Pub., c2008 |
|
|
|
|
|
|
|
ISBN |
|
1-281-75230-4 |
9786611752309 |
0-470-39272-X |
|
|
|
|
|
|
|
|
Edizione |
[1st edition] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (402 p.) |
|
|
|
|
|
|
Collana |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
|
|
Soggetti |
|
Computer graphics |
Computer simulation |
Computer animation |
Three-dimensional display systems |
Electronic books. |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
|
|
|
|
|
Nota di contenuto |
|
Bounce Tumble, and Splash! Simulating the Physical World with Blender |
|
|
|
|
|
|
|
|
|
|
|
3D; Acknowledgments; About the Author; Contents; Foreword; Introduction; Who Should Read This Book; How This Book Is Organized; What's on the CD; How to Contact the Author; Chapter 1: Re-creating the World: An Overview; Re-creating the Physical World with Blender; Using Materials and Textures; Faking Physics with General Tools; Chapter 2: The Nitty-Gritty on Particles; Introducing Particles; Working with Dynamic Particles; Boids!; Chapter 3: Getting Flexible with Soft Bodies and Cloth; Getting the Hard Facts on Soft Bodies |
Getting Jiggly with Lattices Simulating Cloth and Clothing; Demolition!; Chapter 4: Hair Essentials: The Long and Short of Strand Particles; Introducing Blender Hair; A Trip to the Beauty Salon; Other Uses for "Hair" Particles; Chapter 5: Making a Splash with Fluids; Using the Blender Fluid Simulator; Getting the Shot; Delving Further into Fluids; Exploring Further Resources; Chapter 6: Bullet Physics and the Blender Game Engine; The Blender Game Engine; Rigid Body Simulation and Ipos; Joints, Ragdolls, and Robots; Further Resources; Chapter 7: Imitation of Life: Simulating Trees and Plants |
The Blender Greenhouse: Creating Foliage with L-Systems and ngPlantAn Open Source Ivy Generator; A Few More Points to Mention; Appendix A: About the Companion CD; What You'll Find on the CD; System Requirements; Using the CD; Troubleshooting; Index |
|
|
|
|
|
|
Sommario/riassunto |
|
Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll |
|
|
|
|
|
|
|
| |