1.

Record Nr.

UNINA9910452579903321

Autore

Duell Ryan

Titolo

Autodesk Revit Architecture 2014 essentials [[electronic resource] /] / Ryan Duell, Tobias Hathorn, Tessa Reist Hathorn

Pubbl/distr/stampa

Hoboken, N.J., : Wiley, 2013

ISBN

1-118-72974-9

1-299-47589-2

1-118-72977-3

Edizione

[1st edition]

Descrizione fisica

1 online resource (418 p.)

Altri autori (Persone)

HathornTobias

Reist HathornTessa

Disciplina

720.2840285536

Soggetti

Architectural design - Data processing

Architectural drawing - Computer-aided design

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di contenuto

Autodesk® Revit® Architecture 2014: Essentials; Copyright; About the Authors; Acknowledgments; Contents at a Glance; Contents; Foreword; Introduction; Who Should Read This Book; What You Will Learn; What You Will See; What You Need; What Is Covered in This Book; The Essentials Series; Contacting the Authors; Chapter 1: Introducing the Autodesk Revit Architecture Interface; Understanding the Interface; Properties Palette; Project Browser; Status Bar; View Control Bar; ViewCube; Options Bar; Understanding the Interface Workflow; Creating a Simple Layout; Using Filter, Mirror, and Trim/Extend

Adjusting Datums Changing Element Types; Using Common Modifying Tools; Using Dimensions for Modifying Designs; Aligning Elements; Rotating, Grouping, and Arraying; Aligned Copying and Group Editing; The Essentials and Beyond; Chapter 2: Walls and Curtain Walls; Understanding Wall Types and Parameters; Basic Walls; Stacked Walls; Curtain Wall Types; Creating Numerous Wall Configurations; Sketching Walls; Picking Walls; Hosting Elements in Walls; Modifying Walls; Instance Parameters; Editing Profiles; Attaching and Detaching the Top and Base; Resetting Profiles; Cutting Openings; Splitting Walls



Swapping Walls Creating Curtain Walls; Curtain Grids; Adding Mullions; Embedding Curtain Walls; Modifying Curtain Walls; Editing the Elevation Profile; Adding and Modifying Grids and Mullions; Unpinning and Toggling Mullions; Modifying Curtain-Grid Segments; Modifying Curtain Panels; Going Beyond the Basics; The Essentials and Beyond; Chapter 3: Floors, Roofs, and Ceilings; Creating Floors; Sketching; Editing the Boundary; Creating Sloped Arrows and Floors; Creating Sloped Floors via Shape Editing; Creating Openings by Sketching; Creating Openings with Shafts; Picking Walls; Laying Out Roofs

Picking Walls Creating Slope Arrows; Creating Extruded Roofs; Adding Ceilings; Creating Automatic Ceilings; Sketching Ceilings; Dealing with Bulkhead Conditions; Adding Lights and Rotating the Grid; Changing the Ceiling; Sloping the Ceiling; The Essentials and Beyond; Chapter 4: Stairs, Ramps, and Railings; Creating Stair Configurations; Creating the Generic Railing; Creating Your Design Stair; Creating a Straight-Run Stair; Creating a Straight-Run Stair with Landing; Creating Multistory Runs; Setting the Host Function for Railings; Designing Ramps; Creating a Straight-Run Ramp

Editing Boundary Conditions Building Railings for Level and Sloped Conditions; Using the Set Host Function; Editing the Top Rail; From Basics to Creative Art; The Essentials and Beyond; Chapter 5: Adding Families; Understanding the Model Hierarchy; Assigning Families to Categories; Working with System Families; Loading System Families; Placing System Families; Working with Component Families; Loading Component Families; Using Hosted Families; Using Face-Based Families; Using In-Place Component Families; Finding Content; The Essentials and Beyond; Chapter 6: Modifying Families

Editing View Display and Detail Level

Sommario/riassunto

Quickly learn essential Revit Architecture tools and techniques Autodesk Revit Architecture is the powerful, sophisticated building information modeling (BIM) software that has transformed the architectural design industry. This Autodesk Official Press guide is the perfect introduction to the powerful software for architects, designers, and students. Three Revit experts provide concise explanations, real-world examples, and plenty of hands-on exercises and tutorials. You'll soon master the basics and then find yourself using the software confidently, productively, and effectively.



2.

Record Nr.

UNINA9910299298703321

Autore

Börger Egon

Titolo

Modeling Companion for Software Practitioners / / by Egon Börger, Alexander Raschke

Pubbl/distr/stampa

Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2018

ISBN

3-662-56641-9

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (362 pages)

Disciplina

005.3

Soggetti

Software engineering

Logic, Symbolic and mathematical

Management information systems

Industrial management

Software Engineering

Mathematical Logic and Formal Languages

Business Process Management

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

1 Introduction: The Role of Modeling -- 2 Seven Constructs for Modeling Single-Agent Behavior -- 3 Modeling Concurrent Systems -- 4 Modeling Context Awareness -- 5 Modeling Business Processes -- 6 Modeling Distributed Dystems -- 7 Syntax and Semantics of ASMs -- 8 Debugging System Design (CoreASM) -- 9 Control State Diagrams (Meta Model) -- Epilogue -- A Some Complete Models in a Nutshell -- References -- Index.

Sommario/riassunto

This book uses a variety of applications to illustrate a modeling method that helps practitioners to manage complex software-intensive systems. The proposed method relies on the combination of its abstraction concept and its operational character, with behavioral models in the precise and simple form of Abstract State Machines (ASMs). The book introduces both the modeling method (Part I) and the available tool support (Part II): In Part I the authors detail (using numerous examples) how to construct, explain, debug, explore, extend and reuse accurate system design models, starting from scratch. Only



an elementary knowledge of common mathematical (including set-theoretic) notation and some basic experience with computational processes (systems, programs, algorithms) is assumed. Part II then shows how the modeling method can be supported by implementing tools that make design models executable and debuggable. To illustrate how to build, debug and maintain systems and to explain their construction in a checkable manner, a general, problem-oriented refinement method is adopted to construct system models from components. The method starts with abstract models and refines them step by step, incrementally adding further details that eventually lead to code. Intended for practitioners who build software intensive systems, and students specializing in software engineering, it can be used both for self-study and for teaching, and it can serve as a reference book. Exercises are included to help readers check their understanding of the explained concepts. For many models defined in the book, refinements to executable versions can be downloaded for experimental validation from the book’s website at http://modelingbook.informatik.uni-ulm.de.