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1. |
Record Nr. |
UNINA9910451887803321 |
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Autore |
Ottis Sherri Greene <1964-> |
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Titolo |
Silent heroes : downed airmen and the French underground / / Sherri Greene Ottis |
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Pubbl/distr/stampa |
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Lexington, Kentucky : , : The University Press of Kentucky, , 2009 |
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©2001 |
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ISBN |
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0-8131-8838-5 |
0-8131-4798-0 |
0-8131-7099-0 |
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Edizione |
[Paperback edition.] |
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Descrizione fisica |
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1 online resource (244 p.) |
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Disciplina |
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Soggetti |
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World War, 1939-1945 - Secret service - Great Britain |
World War, 1939-1945 - Underground movements - France |
World War, 1939-1945 - Aerial operations, British |
World War, 1939-1945 - Aerial operations, American |
Air pilots, Military - Europe |
Flight crews - Europe |
Escapes - France - History - 20th century |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Cover; Title; Copyright; Contents; Introduction; 1. Science Fiction or Military Strategy: The Activities of MI9 and MIS-X; 2. It Was Raining Aviators: The Evaders; 3. My Brother's Keeper: The Helpers; 4. Adolph Should Stay: The Pat O'Leary Line, 1940-1941; 5. In the Wake of Betrayal: The Pat O'Leary Line, 1942-1943; 6. Riding the Tail of a Comet: The Comet Line, 1941-1944; 7. Out of the Ashes: The Shelburne Line, 1944; 8. We Will Never Forget: The Aftermath; 9. Conclusion; Epilogue: Fifty-Five Years Later; Appendix A: List of Abbreviations |
Appendix B: Evaders Evacuated through the Burgundy/Shelburne ConnectionNotes; Bibliography; Acknowledgments; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Y; Z |
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Sommario/riassunto |
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In the early years of World War II, it was an amazing feat for an Allied airman shot down over occupied Europe to make it back to England. By 1943, however, pilots and crewmembers, supplied with ""escape kits,"" knew they had a 50 percent chance of evading capture and returning home. An estimated 12,000 French civilians helped make this possible. More than 5,000 airmen, many of them American, successfully traveled along escape lines organized much like those of the U.S. Underground Railroad, using secret codes and stopping in safe houses. If caught, they risked internment in a POW camp. But th |
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2. |
Record Nr. |
UNINA9910819015303321 |
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Titolo |
LGBTQ comedic monologues that are actually funny / / edited by Alisha Gaddis |
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Pubbl/distr/stampa |
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Milwaukee, Wisconsin : , : Applause Theatre & Cinema Books, , 2016 |
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ISBN |
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1-4950-8284-9 |
1-4950-8283-0 |
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Descrizione fisica |
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1 online resource (147 pages) |
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Disciplina |
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Soggetti |
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Monologues |
Acting - Auditions |
Sexual minorities |
Comedy sketches |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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3. |
Record Nr. |
UNINA9910865242003321 |
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Autore |
Marcus Aaron |
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Titolo |
Design, User Experience, and Usability : 13th International Conference, DUXU 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part IV / / edited by Aaron Marcus, Elizabeth Rosenzweig, Marcelo M. Soares |
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Pubbl/distr/stampa |
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Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024 |
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ISBN |
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9783031613593 |
9783031613586 |
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Edizione |
[1st ed. 2024.] |
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Descrizione fisica |
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1 online resource (0 pages) |
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Collana |
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Lecture Notes in Computer Science, , 1611-3349 ; ; 14715 |
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Altri autori (Persone) |
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RosenzweigElizabeth |
SoaresMarcelo M |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Human-computer interaction |
Application software |
Computer networks |
Software engineering |
User Interfaces and Human Computer Interaction |
Computer and Information Systems Applications |
Computer Communication Networks |
Software Engineering |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Part 1: Designing Immersive Experiences across Contexts: Exploring Student Attention in the Metaverse: a Systematic Literature Review from the Perspective of Design and Ergonomics -- A Neuroeducational Approach in the Integration of Virtual Reality Technologies in the Development of Serious Games: Case Study in the Field of Occupational Safety and Risk Prevention -- Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts? -- Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality? -- Kinesics Language |
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Interaction in Virtual Reality -- Comparing the Therapeutic Effects of Using Traditional Methods and Virtual Reality Headset in the Treatment of Depression and Anxiety -- Analysis of the Impact on Immersive Experience: Narrative Effects in First and Third Person Perspectives -- IMARISS: Story Creation Tools - Inspiration Mobile Augmented Reality Interactive Story System -- Virtual Reality Image Creation in the Era of Artificial Intelligence. Part 2: Technology, Design, and Learner Engagement: Research on Strategies of Virtual Reality Technology to Promote Astronomy Science Popularization Education in Primary Schools -- Analysis of Gamification Strategies for Children's Safety Popularization Education Based on AR Technology -- The Impact of Innovative Education Driven by Design Thinking and Training Model of Innovative Talents on Student Engagement: The Moderating Role of Background of Blockchain Technology -- A Study on the Application of Digital Products Designed to Improve Primary School Students’ Literacy Skills -- Bridging Cello Learning with Technological Innovations: An Exploration of Interaction Design Opportunities -- Unlocking Interactive Learning: Applying Bioecological Theory to Parent-child Interaction in Educational Product Design -- Research on an Educational Toy for Preschool Children's Oral Care Based on Persuasive Design -- Optimizing the Student Evaluation System in Higher Education: A Comprehensive Approach from the Perspective of Student Experience. Part 3: User Experience in Tangible and Intangible Cultural Heritage: Research on the Value Development and Spatial Experience of Rural Ecological Landscape in Lingnan -- Bibliometric Analysis on Intangible Cultural Heritage and Experience Marketing in China -- Visitor's Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition -- The Impact of Gamified AR Format on Engagement for Site Museum Tours -- User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon’s Prazeres Cemetery -- Research on the Application of Digital Technology in Museum-based Aesthetic Education of Children -- User Experience Research in China's Tourism Industry Based on Knowledge Map. |
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Sommario/riassunto |
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This five-volume set LNCS 14712-14716 constitutes the refereed proceedings of the 13th International Conference on Design, User Experience, and Usability, DUXU 2024, held as part of the 26th International Conference, HCI International 2024, in Washington, DC, USA, during June 29 – July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The DUXU 2024 proceedings were organized in the following topical sections: Part I: Information Visualization and Interaction Design; Usability Testing and User Experience Evaluation. Part II: Designing Interactions for Intelligent Environments; Automotive Interactions and Smart Mobility Solutions; Speculative Design and Creativity. Part III: User Experience Design for Inclusion and Diversity; Human-Centered Design for Social Impact. Part IV: Designing Immersive Experiences across Contexts; Technology, Design, and Learner Engagement; User Experience in Tangible and Intangible Cultural Heritage. Part V: Innovative Design for Enhanced User Experience; Innovations in Product and Service Design. |
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