1.

Record Nr.

UNINA9910450990403321

Titolo

The Trainer's Warehouse book of games [[electronic resource] ] : fun and energizing ways to enhance learning / / Elaine Biech, editor

Pubbl/distr/stampa

San Francisco, : Jossey-Bass, c2008

ISBN

1-281-28499-8

9786611284992

0-470-27716-5

Descrizione fisica

1 online resource (441 p.)

Altri autori (Persone)

BiechElaine

Disciplina

658.3/124

Soggetti

Employees - Training of

Organizational learning

Experiential learning

Educational games

Group games

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Trainer's Warehouse Book of Games: Fun and Energizing Ways to Enhance Learning; Contents; Preface; Appreciation; Section 1: What's Ahead; Chapter 1: Experiencing Learning: The Whys and Hows of Involving Participants; Using Experiential Learning Activities; Working with Serious Participants; Chapter 2: Setting the Stage for Playful Learning; Fiddle While You Work; Play Music to Set the Right Mood; Post Signs; Welcome Participants; Take More Breaks; Summary; Section 2: Training Tools and Techniques; Chapter 3: Openings; Getting to Know You Differently; You're a Superhero

Fun Caps Versus Boring Tent CardsTopic Walk; Chapter 4: Icebreakers; Shake It Icebreaker; Red Light, Green Light; Tents Tell All-Myriad Uses for Table Tents; The Hats We Wear; Toys Are Us; Who's on My Team?; Press Conference; This Treasure Is Me; Chapter 5: Energizers; Non-Trash Trash Can; Call Me Princess Java; Surprise Info; Everybody Dance; Chapter 6: Participation Encouragement; I'm No Chicken Award; Share, Scratch, and Win; High Five; Rapid-Fire Review; Pick It Up!; Chapter 7:



Comprehension and Retention; The Organic Quiz Show; Monster MNEMONIC Maker; Continuous Learning Review

Chapter 8: Time and People ManagementMoney for Trivia; Wheel of Consequences; Break Time-Roll the Dice!; Let's Return; Prize Roulette; The Chicken Rules; Cell Phone Attack; Chapter 9: Training Techniques; Magic Coloring Book; Name Tent Teams; Ticket Mixer to Assign Groups; Fiddle While You Learn; Music Makes the Training Go Round; Birthday Ball; Chapter 10: Rewards and Recognition; Team Challenge; Team Challenge Example: World Safety Cup Rules; You're a Star!; Wanna Deal or Not?; Chapter 11: Review of Knowledge and Skills; Koosh Ball Review; Stick'em Up Review; Content Relay; Goal Setter Game

Alphabet ReviewPleasure Island Review; Squeeze Play Course Review; Dartboard Learning Review; Whaddaya Know?; Bull's Eye Bowl; Is the Answer Correct?; Chapter 12: Closings; The Good Apple Award; Crazy, Cool, Creative Closing; "Peers Cheer Peers" Awards Ceremony; It's Your Choice; The Real Challenge; Section 3: Training and Consulting Topics; Chapter 13: Change Management; Change That Tune; Shaping Our Fortune; Chapter 14: Communication and Trust; The Power of Non-Verbals; Constructive Feedback Key Pointers; SNAP; Super Forts for Super Teams; Chapter 15: Creativity; Brainstorming 101

Creative Idea GenerationBrainstorming Boost; Opposite Brains; Getting to Know You Feud; Chapter 16: Customer Service; Customers-Up Close and Personal; "Role" of the Die; Customer Styles Worksheet; Chapter 17: Organization Knowledge; The Good, the Bad, and the Ugly New Manager; Developing Core Values; Spinning the Organizational Culture; Organizational Lingo Crossword Puzzle; Chapter 18: Personal Development; See the Light to the Power of Positive Thinking; See the Light Mini-Assessment; See the Light Scoring Sheet; See the Light Debriefing Sheet; If Life Gives You Lemons . . .

If Life Gives You Lemons, Make the Best Lemonade You Can

Sommario/riassunto

Kick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world's best game designers to create never-before-seen games using popular training toys and tools from Trainer's Warehouse, the nation's leading supplier of learning resources. Whether you're a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of