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1. |
Record Nr. |
UNISA996294548903316 |
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Titolo |
Tikkun |
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Pubbl/distr/stampa |
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Escondino, CA : , : Institute for Labor and Mental Health |
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Durham, NC : , : Duke University Press for the Institute for Labor and Mental Health |
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ISSN |
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Descrizione fisica |
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Disciplina |
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Soggetti |
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Jews |
Judaism and social problems |
Judaism |
Judaism and politics |
Jews - Intellectual life |
Judaïsme et politique |
Judaïsme et problèmes sociaux |
Judaïsme |
Juifs |
Juifs - Vie intellectuelle |
Cultuur |
Periodicals. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Periodico |
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Note generali |
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"A quarterly Jewish critique of politics, culture & society." |
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2. |
Record Nr. |
UNINA9910447249203321 |
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Titolo |
Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers / / edited by Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020 |
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ISBN |
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Edizione |
[1st ed. 2020.] |
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Descrizione fisica |
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1 online resource (XIII, 181 p. 89 illus., 46 illus. in color.) |
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Collana |
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Theoretical Computer Science and General Issues, , 2512-2029 ; ; 12516 |
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Disciplina |
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Soggetti |
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Computer science |
Application software |
Artificial intelligence |
Image processing - Digital techniques |
Computer vision |
Software engineering |
Computer science - Mathematics |
Theory of Computation |
Computer and Information Systems Applications |
Artificial Intelligence |
Computer Imaging, Vision, Pattern Recognition and Graphics |
Software Engineering |
Mathematics of Computing |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Advice are useful for game AI : Experiments with alpha-beta search players in shogi -- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi -- Making a Better Game: The History of Cluster -- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation -- A Further Investigation of Neural Network Players for Game 2048 -- A |
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Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs -- New Hex Patterns for Fill and Prune -- Solving Cram using Combinatorial Game Theory -- Exploiting Game Decompositions in Monte Carlo Tree Search -- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm -- Net2Net Extension for the AlphaGo Zero Algorithm -- Designing policy network with deep learning in turn-based strategy games -- Steps towards Strongly Solving 7x7 Chinese Checkers -- The Ludii General Game System: Interactive Demonstration. |
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Sommario/riassunto |
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This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning. |
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