1.

Record Nr.

UNINA9910438559703321

Titolo

Amsterdam

Pubbl/distr/stampa

Milano, : Solferino, 2018

ISBN

978-88-282-0048-2

Descrizione fisica

141 p. : ill. ; 24x22cm

Collana

Legrandi città dell'architettura

Disciplina

720.9492

Locazione

FARBC

Collocazione

ARCH B 3465

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Sul frontespizio: Politecnico Milano 1863, Abitare

2.

Record Nr.

UNINA9910349409903321

Titolo

Entertainment Computing – ICEC 2018 : 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings / / edited by Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

9783319994260

3319994263

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (XIII, 412 p. 134 illus.)

Collana

Information Systems and Applications, incl. Internet/Web, and HCI, , 2946-1642 ; ; 11112

Disciplina

790.20285

Soggetti

Microcomputers

Computer vision

User interfaces (Computer systems)

Human-computer interaction

Artificial intelligence

Computers, Special purpose

Computers

Personal Computing



Computer Vision

User Interfaces and Human Computer Interaction

Artificial Intelligence

Special Purpose and Application-Based Systems

Computing Milieux

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Sommario/riassunto

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.