1.

Record Nr.

UNINA9910438337503321

Titolo

Ubiquitous and Mobile Learning in the Digital Age / / edited by Demetrios G. Sampson, Pedro Isaias, Dirk Ifenthaler, J. Michael Spector

Pubbl/distr/stampa

New York, NY : , : Springer New York : , : Imprint : Springer, , 2013

ISBN

9781283933544

1283933543

9781461433293

1461433290

Edizione

[1st ed. 2013.]

Descrizione fisica

1 online resource (316 p.)

Altri autori (Persone)

SampsonDemetrios G

Disciplina

371.334

Soggetti

Educational technology

User interfaces (Computer systems)

Human-computer interaction

Learning, Psychology of

Education - Data processing

Social sciences - Data processing

Digital Education and Educational Technology

User Interfaces and Human Computer Interaction

Instructional Psychology

Computers and Education

Computer Application in Social and Behavioral Sciences

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Ubiquitous and mobile formal and informal learning in the digital age -- Challenges and new perspectives -- Social web technologies for new knowledge representations -- Social web technologies for knowledge retrieval, creation, and sharing in formal and informal educational settings -- Virtual worlds and formal learning -- Virtual worlds and informal learning -- Game-based learning and assessment -- Location-based environments for learning -- Context-aware environments for learning -- Formal and informal learning integration -- Conclusions and future directions.



Sommario/riassunto

This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age.   The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.  .