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Record Nr. |
UNINA9910437642303321 |
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Autore |
Lauro Sarah Juliet |
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Titolo |
Kill the Overseer! : The Gamification of Slave Resistance |
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Pubbl/distr/stampa |
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University of Minnesota Press, 2020 |
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Minneapolis : , : University of Minnesota Press, , 2020 |
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©2020 |
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ISBN |
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1-4529-6549-8 |
1-5179-1100-1 |
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Descrizione fisica |
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1 online resource (1 online resource 103 p..) |
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Collana |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
Video games - Moral and ethical aspects |
Slavery in mass media |
GAMES / Video & Electronic |
Video games - Political aspects |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di contenuto |
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Cover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author |
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Sommario/riassunto |
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Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of |
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