1.

Record Nr.

UNISA990000848250203316

Autore

PAOLICCHI, Piero

Titolo

Lo specchio rotto : psicologia della contraddizione-uomo / Piero Paolicchi

Pubbl/distr/stampa

Pisa : ETS, 1984

Descrizione fisica

247 p. ; 21 cm.

Collana

Ricerche ; 18

Disciplina

155.2

Soggetti

Identità <psicologia>

Collocazione

II.3. 304(VARIE COLL.797/18)

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910433254503321

Titolo

Cultures of Computer Game Concerns : The Child Across Families, Law, Science and Industry / Estrid Sörensen

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2018

ISBN

9783839439340

3839439345

Edizione

[1st ed.]

Descrizione fisica

1 online resource (175 pages)

Collana

VerKörperungen/MatteRealities – Perspektiven empirischer Wissenschaftsforschung

Classificazione

AP 15963

Disciplina

794.8

Soggetti

Computer Games

Science & Technology Studies

Matters of Concern

Comparison

Denmark

Germany

Computer Game Violence

Computer Game Addiction

Media

Youth

Sociology of Science



Law

Media Studies

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Frontmatter    1 Inhalt    5 Introduction: Computer Games and Children - Concerns, Infrastructures and Cultures    9 If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development    39 Safeguarding Children on the Online Gaming Platform MovieStarPlanet    67 Children's Participation in the Development of Online Games    77 The Legal Framework for Computer Games and Child Protection in Germany    95 The Political and Legal Basis for Labelling of Computer Games in Denmark    113 Textual Co-Construction of Game and Player in German Rating Decisions    119 The Privatization of Age Classification    137 Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games    149 The Multiple, Volatile and Ambiguous Effects of Children's and Young People's Digital Play    165 The Micro-Politics of Time in Young People's Talk About Gaming    185 Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism    205 Between Fears and Needs for Information: German Parents' Computer Game Concerns    231 And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona    247 Does Exposure to Violence in Entertainment Media Make People Aggressive?    267 Psychology's Multiple Concerns About Research on the Effects of Media Violence    283 From Concerns About Addiction to the Internet Gaming Disorder Diagnosis1    295 No Worries? Game Research in Denmark 1984-2014    311 Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark    327 About the Authors    349

Sommario/riassunto

The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.

Besprochen in:Choice, 56/6 (2019)

Besprochen inCHOICE, 56, 6 (2019)