1.

Record Nr.

UNISALENTO991002485249707536

Autore

Società di studi geografici <Firenze>

Titolo

Catalogo dei periodici / Società di studi geografici ; redatto da Monica Meini

Pubbl/distr/stampa

Firenze : [s.n.], 1992

Descrizione fisica

98 p. ; 24 cm

Altri autori (Persone)

Meini, Monicaauthor

Disciplina

016.9105

Soggetti

Periodici di geografia - Cataloghi

Firenze Società di studi geografici Biblioteca Cataloghi

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910427679703321

Autore

Kemeny Andras <1952->

Titolo

Getting Rid of Cybersickness : In Virtual Reality, Augmented Reality, and Simulators / / by Andras Kemeny, Jean-Rémy Chardonnet, Florent Colombet

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020

ISBN

3-030-59342-8

Edizione

[1st ed. 2020.]

Descrizione fisica

1 online resource (XII, 148 p. 45 illus., 39 illus. in color.)

Disciplina

006.8

Soggetti

Computer graphics

Virtual reality

Augmented reality

Neurology

Cooperating objects (Computer systems)

Biomedical engineering

Computer Graphics

Virtual and Augmented Reality

Cyber-Physical Systems

Biomedical Engineering and Bioengineering



Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Introduction -- Self-Motion Perception and Cyersickness -- Visualization and Motion Systems -- Reducing Cybersickness -- Applications -- Conclusion.

Sommario/riassunto

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.