1.

Record Nr.

UNINA9910407715403321

Autore

Morrow Guy

Titolo

Designing the Music Business : Design Culture, Music Video and Virtual Reality / / by Guy Morrow

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020

ISBN

3-030-48114-X

Edizione

[1st ed. 2020.]

Descrizione fisica

1 online resource (209 pages)

Collana

Music Business Research, , 2522-0837

Disciplina

338.4778

Soggetti

Advertising media planning

Music

Economics

Culture

Branding (Marketing)

Cultural property - Protection

Graphic arts

Media Planning

Cultural Economics

Branding

Cultural Resource Management

Graphic Design

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Introduction -- Research Design -- Album Cover Design. .

Sommario/riassunto

This book addresses the neglect of visual creativities and content, and how these are commercialised in the music industries. While musical and visual creativities drive growth, there is a lack of literature relating to the visual side of the music business, which is significant given that the production of meaning and value within this business occurs across a number of textual sites. Popular music is a multimedia, discursive, fluid, and expansive cultural form that, in addition to the music itself, includes album covers; gig and tour posters; music videos; set, stage, and lighting designs; live concert footage; websites; virtual



reality/augmented reality technologies; merchandise designs; and other forms of visual content. As a result, it has become impossible to understand the meaning and value of music without considering its relation to these visual components and to the interrelationships between them. Using design culture theory, participant observation, interviews, case studies, and a visual methodology to explore the topic, this research-based book is a valuable study aid for undergraduate and postgraduate students of subjects including the music business, design, arts management, creative and cultural industries studies, business and management studies, and media and communications.