1.

Record Nr.

UNINA9910369904203321

Autore

Guevarra Ezra Thess Mendoza

Titolo

Modeling and animation using Blender : Blender 2.80 : the rise of Eevee / / Ezra Thess Mendoza Guevarra

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2020

ISBN

1-4842-5340-X

Edizione

[1st edition 2020.]

Descrizione fisica

1 online resource (xvii, 295 pages) : illustrations

Disciplina

006.696

Soggetti

Computer games - Programming

Open source software

Computer programming

Computer animation

Computer graphics

Game Development

Open Source

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Chapter 1: The Tour! -- Chapter 2: Blending with Blender: Getting Started -- Chapter 3: Blending with Blender: Modeling Workspace -- Chapter 4: Blending with Blender: Shading Workspace -- Chapter 5: Let’s Animate -- Chapter 6: The Future of Game Engine.

Sommario/riassunto

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project. You will: Master the features of Blender Eevee Work with modeling,



animation, and much more using the updated software Understand important concepts such as physics and particles.