1.

Record Nr.

UNINA9910366600803321

Titolo

Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA / / edited by Tareq Ahram

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2020

ISBN

3-030-20476-6

Edizione

[1st ed. 2020.]

Descrizione fisica

1 online resource (XII, 429 p. 202 illus., 154 illus. in color.)

Collana

Advances in Intelligent Systems and Computing, , 2194-5357 ; ; 973

Disciplina

610.28

620.82

Soggetti

Biomedical engineering

User interfaces (Computer systems)

Psychology, Applied

Computer engineering

Internet of things

Embedded computer systems

Biomedical Engineering and Bioengineering

User Interfaces and Human Computer Interaction

Applied Psychology

Cyber-physical systems, IoT

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Sommario/riassunto

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of



wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.