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Record Nr. |
UNISA996200001703316 |
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Titolo |
Human-Computer Interaction. Applications and Services [[electronic resource] ] : 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part III / / edited by Masaaki Kurosu |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2014 |
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ISBN |
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Edizione |
[1st ed. 2014.] |
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Descrizione fisica |
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1 online resource (XXVI, 803 p. 286 illus.) |
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Collana |
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Information Systems and Applications, incl. Internet/Web, and HCI ; ; 8512 |
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Disciplina |
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Soggetti |
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User interfaces (Computer systems) |
Education—Data processing |
Multimedia systems |
Artificial intelligence |
Information storage and retrieval |
Computer science |
User Interfaces and Human Computer Interaction |
Computers and Education |
Media Design |
Artificial Intelligence |
Information Storage and Retrieval |
Computer Science, general |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Bibliographic Level Mode of Issuance: Monograph |
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Nota di contenuto |
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Interacting with the Web -- CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities -- B2C Websites’ Usability for Chinese Senior Citizens -- Intelligent Interface for Web Information Retrieval with Document Understanding -- Data Preloading Technique using Intention Prediction -- Textual Emotion Communication with Non-verbal Symbols in Online Environments -- A Preliminary Study of |
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Relation Induction between HTML Tag Set and User Experience -- Analysis of Demographical Factors’ Influence on Websites’ Credibility Evaluation -- Drivers for the Actual Usage of Cloud Services: An Examination of Influencing Factors for Digital Natives -- Proposals for an Assessment Method of Accessibility and Usability in Web Software -- The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design -- Mobile Interaction -- Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger -- Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation -- Smartphone Input Using Its Integrated Projector and Built-In Camera -- Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities -- Comparison Test of Website Use with Mobile Phone and Laptop Computer -- A Study of Emoticon Use in Instant Messaging from Smartphone -- Mobile Users Are More Vigilant than Situated Users -- Heuristic Evaluation of Mobile Usability: A Mapping Study -- Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface -- Do Gender and Age Matter? A User Study on Differences in Photo Collection Management -- HCI for Health, Well-Being and Sport Tool to Help the Communication for Autists -- An Exergame for Encouraging Martial Arts -- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses -- User Interfaces of Mobile Exergames -- AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle -- Refreshing Quantification and other Ploys to Give Up the Habit: A Repertoire of Relations, Identities and Rhetorical Devices in Smoking Cessation Applications -- Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis -- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? -- Mapping Graceful Interaction Design from Dance Performance -- Understanding the Interaction Support for Mobile Work in an Emergency Room -- Sweat Sensing Technique for Wearable Device Using Infrared Transparency -- Collaborative Digital Sports Systems that Encourage Exercise -- Design Implications to Systems Supporting Informal Caregivers’ Daily Life -- A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool -- Snappy App: A Mobile Continuous Performance Test with Physical Activity Measurement for Assessing Attention Deficit Hyperactivity Disorder -- Mobility, Transport and Environment -- TellEat: Sharing Experiences on the Move -- The Youth of Today Designing the Smart City of Tomorrow - Challenges to Future Mobility, Energy and City Climate -- Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems -- Authority and Level of Automation - Lessons to Be Learned in Design of In-vehicle Assistance Systems -- Developing a Location-Aware Mobile Guide System for GLAMs Based on TAPIR Sound Tag: A Case Study of the Lee Ungno Museum -- An Adaptive Semantic Mobile Application for Individual Touristic Exploration -- Memory-Sharing Support Tool for Improving Local Interaction -- Finding Directions to a Good GPS System: A Comparative Analysis and Development of a Predictive Model -- A Geo-collaborative Recommendation Tool to Help Urban Mobility -- Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History -- Adaptive Warning Strategies from Multiple Systems: A Simulator -- Study with Drivers with Different Reaction Times -- Tourist Evacuation Guidance Support System for Use in Disasters -- Evaluating Novel User Interfaces in (Safety Critical) Railway |
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Environments -- Identification of User Requirements for Mobile Applications to Support Door-to-Door Mobility in Public Transport -- Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools -- Model of Mobility Oriented Agenda Planning -- The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context -- Interacting with Games -- From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization -- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice -- Bet without Looking: Studying Eyes-Free Interaction during Live Sports -- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers -- Proposal for a New Entertainment System That Connects Real Life and Net Excitement -- Distance Effect: Where You Stand Determines How Promptly You Interact with Game -- Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback -- Prototyping for Digital Sports Integrating Game, Simulation and Visualization -- Improving In-game Gesture Learning with Visual Feedback -- Haptic User Interface Integration for 3D Game Engines -- Business, Sustainability and Technology Adoption -- Situating a Design Space for Sustainable Software Appropriation -- A Model of Web-Based Follow-Up to Reduce Assistive Technology Abandonment -- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital -- Getting the Most from CRM Systems: Data Mining in Sugar CRM, Finding Important Patterns -- Humanization of Work and Environmental Protection in Activity of Enterprise -- The Gap between What a Service Provider Shows Off and What Users Really Watch -- Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap -- Home Networking: Smart but Complicated -- A Systematic Review of Sustainability and Aspects of Human-Computer Interaction -- Issues of ERP Upgrade in Public Sectors: A Case Study -- The Willingness to Adopt Technologies: A Cross-Sectional Study on the Influence of Technical Self-efficacy on Acceptance -- The Impact of Culture Differences on Cloud Computing Adoption -- Just Rate It! Gamification as Part of Recommendation. |
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Sommario/riassunto |
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The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. |
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2. |
Record Nr. |
UNINA9910364955203321 |
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Titolo |
Neural Information Processing : 26th International Conference, ICONIP 2019, Sydney, NSW, Australia, December 12–15, 2019, Proceedings, Part II / / edited by Tom Gedeon, Kok Wai Wong, Minho Lee |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (723 pages) |
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Collana |
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Theoretical Computer Science and General Issues, , 2512-2029 ; ; 11954 |
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Disciplina |
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Soggetti |
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Pattern recognition systems |
Artificial intelligence |
Computer vision |
Application software |
Computers, Special purpose |
Automated Pattern Recognition |
Artificial Intelligence |
Computer Vision |
Computer and Information Systems Applications |
Special Purpose and Application-Based Systems |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Image Processing by Neural Techniques -- STNet: A Style Transformation Network for Deep Image Steganography -- Multi-person 3D Pose Estimation from Monocular Image Sequences -- Super-Resolution Network for General Static Degradation Model -- Feature Combination Based on Receptive Fields and Cross-Fusion Feature Pyramid for Object Detection -- Multi-scale Information Distillation Network for Image Super Resolution in NSCT Domain -- Image Denoising Networks with Residual Blocks and RReLUs -- Shape Description and Retrieval in a Fused Scale Space -- Only Image Cosine Embedding For Few-shot Learning -- Deep 3D Segmentation and |
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Classification of Point Clouds for Identifying AusRAP Attributes -- A Robustness and Low Bit-rate Image Compression Network for Underwater Acoustic Communication -- Gated Contiguous Memory U-Net for Single Image Dehazing -- Combined Correlation Filters With Siamese Region Proposal Network For Visual Tracking -- RAUNet: Residual Attention U-Net for Semantic Segmentation of Cataract Surgical Instruments -- A Novel Image-Based Malware Classification Model Using Deep Learning -- Visual Saliency Detection via Convolutional Gated Recurrent Units -- RBPNET:An asymptotic residual back-projection network for super resolution of very low resolution face image -- Accurate Single Image Super-Resolution using Deep Aggregation Network -- Reinforcing LiDAR-Based 3D Object Detection with RGB and 3D Information -- Cross-View Image Retrieval - Ground to Aerial Image Retrieval through Deep Learning -- Direct Image to Point Cloud Descriptors Matching for 6-DOF Camera Localization in Dense 3D Point Clouds -- Learning from Incomplete Data -- Improving Object Detection with Consistent Negative Sample Mining -- A model selection criterion for LASSO estimate with scaling -- Geometric mean metric learning for label distribution learning -- Explicit Center Selection and Training for Fault Tolerant RBF Networks -- Learning with Incomplete Labels for Multi-label Image Annotationusing CNN and Restricted Boltzmann Machines -- Learning-Based Confidence Estimation for Multi-Modal Classifier Fusion -- Model Compression and Optimisation -- Siamese Network for Classification with Optimization of AUC -- Attention-based Audio-visual Fusion for Video Summarization -- RLDR-Pruning: Restricted Linear Dimensionality Reduction Approach for Model Compression -- Adaptive Neuro-Surrogate-Based Optimization Method for Wave Energy Converters Placement Optimization -- Lightweighted Modal Regression for stand alone embedded systems -- Sparse Modeling of Nonlinear Dynamics in Heterogeneous Reactions -- Neural Learning Models -- Sparse Least Squares Low Rank Kernel Machines -- Proposal of online regularization for dynamical structure optimization in complex-valued neural networks -- Set Aggregation Network as a Trainable Pooling Layer -- Exploring Latent Structure Similarity for Bayesian Nonparameteric Model with Mixture of NHPP Sequence -- Conditionally Decorrelated Multi-TargetRegression -- Local Near-optimal Control for Interconnected Systems with Time-varying Delays -- Neural Network Applications -- Transferring Tree Ensembles to Neural Networks -- Neuro-inspired System with Crossbar Array of Amorphous Metal-Oxide-Semiconductor Thin-Film Devices as Self-Plastic Synapse Units - Letter Recognition of Five Alphabets -- Barrier Function Based Consensus of High-order Nonlinear Multi-agent Systems With State Constraints -- Transformer-DW: A Transformer Network with Dynamic and Weighted Head -- Motion-based Occlusion-aware Pixel Graph Network for Video Object Segmentation -- Modeling Severe Traffic Accidents with Spatial and Temporal Features -- Sparse Dynamic Binary Neural Networks for Storage and Switching of Binary Periodic Orbits -- IMDB-Attire: A Novel Dataset for Attire Detection and Localization -- From Raw Signals to Human Skills Level in Physical Human-Robot Collaboration for Advanced-Manufacturing Applications -- Intelligent Image Retrieval Based on Multi-swarm of Particle Swarm Optimization and Relevance Feedback -- Achieving Human–Robot Collaboration with Dynamic Goal Inference by Gradient Descent -- Neuromuscular Activation Based SEMG-Torque Hybrid Modeling and Optimization for Robot Assisted Neurorehabilitation -- Social Network Computing -- Secure Outsourcing of Lattice Basis Reduction -- DARIM: Dynamic Approach for Rumor Influence Minimization in Online Social Networks |
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-- SRRL: Select Reliable Friends for Social Recommendation with Reinforcement Learning -- Aspect-Level Sentiment Classification with Dependency Rules and Dual Attention -- Aligning users across Social Networks by Joint User And Label Consistence Representation -- Opinion Knowledge Injection Network for Aspect Extraction -- A Deep Matrix Factorization Method with Missing Not at Random Data for Social Recommendation -- Pluralistic Ignorance: a trade off between group-conformity and cognitive dissonance. |
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Sommario/riassunto |
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The three-volume set of LNCS 11953, 11954, and 11955 constitutes the proceedings of the 26th International Conference on Neural Information Processing, ICONIP 2019, held in Sydney, Australia, in December 2019. The 173 full papers presented were carefully reviewed and selected from 645 submissions. The papers address the emerging topics of theoretical research, empirical studies, and applications of neural information processing techniques across different domains. The second volume, LNCS 11954, is organized in topical sections on image processing by neural techniques; learning from incomplete data; model compression and optimisation; neural learning models; neural network applications; and social network computing. |
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