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1. |
Record Nr. |
UNINA9910254926203321 |
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Autore |
Clark Dan |
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Titolo |
Beginning Power BI : A Practical Guide to Self-Service Data Analytics with Excel 2016 and Power BI Desktop / / by Dan Clark |
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Pubbl/distr/stampa |
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2017 |
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Edizione |
[2nd ed. 2017.] |
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Descrizione fisica |
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1 online resource (XVII, 348 p. 380 illus., 370 illus. in color.) |
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Disciplina |
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Soggetti |
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Big data |
Knowledge management |
Computers |
Big Data/Analytics |
Knowledge Management |
Information Systems and Communication Service |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Part I: Building Models in Power Pivot -- 1. Introducing Power Pivot -- 2. Importing Data into Power Pivot -- 3. Data Munging with Power Query -- 4. Creating the Data Model -- 5. Creating Calculations with DAX -- 6. Creating Measures with DAX -- 7. Incorporating Time Intelligence -- 8. Data Analysis with Pivote Tables and Charts -- Part II. Building Interactive Reports and Dashboards with Power BI Desktop -- 9. Introducing Power BI Desktop -- 10. Creating Reports with Power BI Desktop -- 11. Publishing Reports and Creating Dashboards in the Power BI Portal -- 12. Creating a Complete Solution -- 13. Advanced Topics in Power Query -- 14. Advanced Topics in Power BI. |
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Sommario/riassunto |
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Analyze your company’s data quickly and easily using Microsoft’s latest tools. Build scalable and robust data models to work from. Learn to clean and combine different data sources effectively. Create compelling visualizations and share them with your colleagues. Author Dan Clark takes you through each topic using step-by-step activities and plenty of screen shots to help familiarize you with the tools. This second edition includes new material on advanced uses of Power Query, along with the latest user guidance on the evolving Power BI |
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platform. Beginning Power BI is your hands-on guide to quick, reliable, and valuable data insight. What You Will Learn: Simplify data discovery, association, and cleansing Create solid analytical data models Create robust interactive data presentations Combine analytical and geographic data in map-based visualizations Publish and share dashboards and reports. |
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2. |
Record Nr. |
UNINA9910357857703321 |
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Titolo |
Game-Based Assessment Revisited / / edited by Dirk Ifenthaler, Yoon Jeon Kim |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (361 pages) |
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Collana |
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Advances in Game-Based Learning, , 2567-8485 |
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Disciplina |
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Soggetti |
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Educational technology |
Learning, Psychology of |
Educational tests and measurements |
Digital Education and Educational Technology |
Instructional Psychology |
Assessment and Testing |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Preface -- Part I: What we are measuring in games -- Part II: Assessment beyond games -- Part III: New methods and practices in GBA -- Part IV: Implementations of GBA. |
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Sommario/riassunto |
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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game |
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environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA hasinfluenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology. Explores and expounds upon advances in design, implementation and assessment strategies for game-based learning; Showcases international collaborations and current perspectives on assessment in game-based learning; Offers descriptive case studies showing innovative approaches of game-based assessment. |
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