1.

Record Nr.

UNINA9910350234203321

Autore

Nagao Katashi

Titolo

Artificial Intelligence Accelerates Human Learning [[electronic resource] ] : Discussion Data Analytics / / by Katashi Nagao

Pubbl/distr/stampa

Singapore : , : Springer Singapore : , : Imprint : Springer, , 2019

ISBN

981-13-6175-4

Edizione

[1st ed. 2019.]

Descrizione fisica

1 online resource (XI, 151 p. 90 illus., 76 illus. in color.)

Disciplina

374.26

Soggetti

Education

Data mining

Engineering

Computers and Education

Data Mining and Knowledge Discovery

Computational Intelligence

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

1. Artificial Intelligence in Education -- 2. Discussion Data Analytics -- 3. Creative Meeting Support -- 4. Discussion Skills Evaluation and Training -- 5. Smart Learning Environments -- 6. Human-AI Symbiosis.

Sommario/riassunto

Focusing on students’ presentations and discussions in laboratory seminars, this book presents case studies on evidence-based education using artificial intelligence (AI) technologies. It proposes a system to help users complete research activities, and a machine-learning method that makes the system suitable for long-term operation by performing data mining for discussions and automatically extracting essential tasks. By illustrating the complete process – proposal, implementation, and operation – of applying machine learning techniques to real-world situations, the book will inspire researchers and professionals to develop innovative new applications for education. The book is divided into six chapters, the first of which provides an overview of AI research and practice in education. In turn, Chapter 2 describes a mechanism for applying data analytics to student discussions and utilizing the results for knowledge creation activities such as research. Based on discussion data analytics, Chapter 3



describes a creative activity support system that effectively utilizes the analytical results of the discussion for subsequent activities. Chapter 4 discusses the incorporation of a gamification method to evaluate and improve discussion skills while maintaining the motivation to participate in the discussion. Chapters 5 and 6 describe an advanced learning environment for honing students’ discussion and presentation skills. Two important systems proposed here are a presentation training system using virtual reality technologies, and an interactive presentation/discussion training system using a humanoid robot. In the former, the virtual space is constructed by measuring the three-dimensional shape of the actual auditorium, presentations are performed in the same way as in the real world, and the AI as audience automatically evaluates the presentation and provides feedback. In the latter, a humanoid robot makes some remarks on and asks questions about students’ presentations, and the students practice responding to it.