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1. |
Record Nr. |
UNINA9910349533403321 |
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Autore |
Cossu Sebastiano M |
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Titolo |
Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language / / by Sebastiano M. Cossu |
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Pubbl/distr/stampa |
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Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (XXII, 532 p. 179 illus.) |
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Disciplina |
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Soggetti |
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Computer games—Programming |
Compilers (Computer programs) |
Game Development |
Compilers and Interpreters |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Chapter 1: Overview -- Chapter 2: Hello World! -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next? |
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Sommario/riassunto |
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for |
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interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn: Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns. |
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2. |
Record Nr. |
UNINA9910484146403321 |
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Titolo |
Electronic Voting : Second International Joint Conference, E-Vote-ID 2017, Bregenz, Austria, October 24-27, 2017, Proceedings / / edited by Robert Krimmer, Melanie Volkamer, Nadja Braun Binder, Norbert Kersting, Olivier Pereira, Carsten Schürmann |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017 |
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ISBN |
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Edizione |
[1st ed. 2017.] |
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Descrizione fisica |
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1 online resource (X, 319 p. 35 illus.) |
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Collana |
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Security and Cryptology, , 2946-1863 ; ; 10615 |
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Disciplina |
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Soggetti |
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Cryptography |
Data encryption (Computer science) |
Data protection |
Software engineering |
Coding theory |
Information theory |
Computer networks |
Information technology - Management |
Cryptology |
Data and Information Security |
Software Engineering |
Coding and Information Theory |
Computer Communication Networks |
Computer Application in Administrative Data Processing |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di contenuto |
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Election Security and Economics: It's all about Eve -- Cryptographic Security Analysis of E-Voting Systems: Achievements, Misconceptions, and Limitations -- Voting in E-participation: A Set of Requirements to Support Accountability and Trust by Electoral Committees -- The Weakness of Cumulative Voting -- No More Excuses: Automated Synthesis of Practical and Verifiable Vote-counting Programs for Complex Voting Schemes -- Public Evidence from Secret Ballots -- A Mechanized Proof of Selene Receipt Freeness and Privacy -- Trust Implications of DDoS Protection in Online Elections -- Updated European Standards for e-voting -- A Formally Verified Single Transferable Vote Scheme with Fractional Values -- Reverse Bayesian poisoning: How to use spam filters to manipulate online elections -- Return Code Schemes for Electronic Voting Systems -- Eos A Universal Verifiable and Coercion Resistant Voting Protocol -- Clash attacks and the STAR-Vote system -- Verifiability experiences in government online voting systems -- Cast-as-Intended Mechanism with Return Codes Based on PETs -- How Could Snowden Attack an Election -- Bits or Paper: which should get to carry your vote -- Estonian Voting Verification Mechanism Revisited Again. . |
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Sommario/riassunto |
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This book constitutes the refereed proceedings of the Second International Joint Conference on Electronic Voting, E-Vote-ID 2017, held in Bregenz, Austria, in October 2017. The 16 full papers presented in this volume were carefully reviewed and selected from 48 submissions. In addition the book contains 3 keynote talks. The papers deal with security, usability and technical issues; administrative, legal, political and social issued; and election and practical experiences. . |
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