1.

Record Nr.

UNINA9910349533403321

Autore

Cossu Sebastiano M

Titolo

Game Development with GameMaker Studio 2 : Make Your Own Games with GameMaker Language / / by Sebastiano M. Cossu

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2019

ISBN

9781484250105

1484250109

Edizione

[1st ed. 2019.]

Descrizione fisica

1 online resource (XXII, 532 p. 179 illus.)

Disciplina

794.815

Soggetti

Computer games—Programming

Compilers (Computer programs)

Game Development

Compilers and Interpreters

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Chapter 1: Overview -- Chapter 2: Hello World! -- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next?

Sommario/riassunto

Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for



interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn: Create games for different genres Master GameMaker Language (GML) programming Apply game design principles Delve into game programming patterns.

2.

Record Nr.

UNINA9910484146403321

Titolo

Electronic Voting : Second International Joint Conference, E-Vote-ID 2017, Bregenz, Austria, October 24-27, 2017, Proceedings / / edited by Robert Krimmer, Melanie Volkamer, Nadja Braun Binder, Norbert Kersting, Olivier Pereira, Carsten Schürmann

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-68687-9

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (X, 319 p. 35 illus.)

Collana

Security and Cryptology, , 2946-1863 ; ; 10615

Disciplina

324.63

Soggetti

Cryptography

Data encryption (Computer science)

Data protection

Software engineering

Coding theory

Information theory

Computer networks

Information technology - Management

Cryptology

Data and Information Security

Software Engineering

Coding and Information Theory

Computer Communication Networks

Computer Application in Administrative Data Processing

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa



Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Election Security and Economics: It's all about Eve -- Cryptographic Security Analysis of E-Voting Systems: Achievements, Misconceptions, and Limitations -- Voting in E-participation: A Set of Requirements to Support Accountability and Trust by Electoral Committees -- The Weakness of Cumulative Voting -- No More Excuses: Automated Synthesis of Practical and Verifiable Vote-counting Programs for Complex Voting Schemes -- Public Evidence from Secret Ballots -- A Mechanized Proof of Selene Receipt Freeness and Privacy -- Trust Implications of DDoS Protection in Online Elections -- Updated European Standards for e-voting -- A Formally Verified Single Transferable Vote Scheme with Fractional Values -- Reverse Bayesian poisoning: How to use spam filters to manipulate online elections -- Return Code Schemes for Electronic Voting Systems -- Eos A Universal Verifiable and Coercion Resistant Voting Protocol -- Clash attacks and the STAR-Vote system -- Verifiability experiences in government online voting systems -- Cast-as-Intended Mechanism with Return Codes Based on PETs -- How Could Snowden Attack an Election -- Bits or Paper: which should get to carry your vote -- Estonian Voting Verification Mechanism Revisited Again.  .

Sommario/riassunto

This book constitutes the refereed proceedings of the Second International Joint Conference on Electronic Voting, E-Vote-ID 2017, held in Bregenz, Austria, in October 2017. The 16 full papers presented in this volume were carefully reviewed and selected from 48 submissions. In addition the book contains 3 keynote talks. The papers deal with security, usability and technical issues; administrative, legal, political and social issued; and election and practical experiences. .