1.

Record Nr.

UNINA9910349317303321

Titolo

Serious Games for Enhancing Law Enforcement Agencies : From Virtual Reality to Augmented Reality / / edited by Babak Akhgar

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019

ISBN

3-030-29926-0

Edizione

[1st ed. 2019.]

Descrizione fisica

1 online resource (234 pages)

Collana

Security Informatics and Law Enforcement, , 2523-8507

Disciplina

363.22

519

Soggetti

Game theory

Electrical engineering

Police

Computer games—Programming

Quality control

Reliability

Industrial safety

Game Theory, Economics, Social and Behav. Sciences

Communications Engineering, Networks

Policing

Game Development

Quality Control, Reliability, Safety and Risk

Game Theory

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Introduction -- Foundation of Serious Games (SG); Virtual Reality; Augmented Reality; Design and Development of SG; Role VR and AR in Crisis Management; SG for Scenario Planning -- SG Case Studies; SG as LEAs Training Platform; Serious Games Co-Development; Serious Games and LEA’s; Serious Games and First Responders; Business Benefit and ROI on SG; The Future of Serious Games; Conclusion.

Sommario/riassunto

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious



games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.