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1. |
Record Nr. |
UNINA9910458864003321 |
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Autore |
Herrmann Leonhard |
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Titolo |
Klassiker jenseits der Klassik [[electronic resource] ] : Wilhelm Heinses "Ardinghello"-Individualitätskonzeption und Rezeptionsgeschichte / / Leonhard Herrmann |
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Pubbl/distr/stampa |
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Berlin, : De Gruyter, 2010 |
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ISBN |
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1-282-71649-2 |
9786612716492 |
3-11-023096-8 |
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Descrizione fisica |
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1 online resource (360 p.) |
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Collana |
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Communicatio (Tübingen, Germany), , 0941-1704 ; ; Bd. 41 |
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Classificazione |
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Disciplina |
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Soggetti |
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Germanic philology |
German literature - 18th century - History and criticism |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and sources. |
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Nota di contenuto |
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Frontmatter -- Inhaltsverzeichnis -- Einleitung -- 1. Individuum und Kanon. Theoretische und methodische Grundlagen -- 2. Die Konzeption von Individualität im Ardinghello -- 3. Die Rezeptionsgeschichte des Ardinghello -- Schluss -- Backmatter |
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Sommario/riassunto |
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Wilhelm Heinses Roman Ardinghello und die glückseligen Inseln (1787) wird von der gegenwärtigen Literaturwissenschaft überwiegend als Marginalie behandelt: Er gilt als formal defizitär, als theorieüberladen und literaturgeschichtlich kaum zu verorten. Leonhard Herrmann zeigt, dass Heinses Roman gerade in dieser Beschaffenheit als Ausdruck eines philosophisch-literarischen Experiments zu betrachten ist: das empirische Individuum als vollkommen frei von allen sozialen und metaphysischen Determinanten zu denken. Dies unterscheidet ihn erheblich von vergleichbaren deutschsprachigen Werken seiner Zeit und lässt ihn - wie im Rahmen einer rezeptionsgeschichtlichen Analyse deutlich wird - immer wieder zum Gegenstand begeisterter Lektüren werden. Noch im Laufe des 19. Jahrhunderts wird versucht, den Roman in den entstehenden ,Klassiker'-Kanon zu integrieren - ein Versuch, der schließlich an den Differenzen zu den ,klassischen' Werken Goethes |
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und Schillers scheitert. Um 1900 wird Heinses Roman daher zum Klassiker jenseits der Klassik. Aus diesen Ergebnissen leitet die Studie generalisierbare Annahmen zur Theorie literarischer Kanones ab: Diese gelten als komplexe Systeme äußerer wie innerer Bezüge, die bei jedem Versuch der Inklusion berücksichtigt werden müssen. |
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2. |
Record Nr. |
UNINA9910337623603321 |
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Titolo |
Advances in Human Factors in Wearable Technologies and Game Design : Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA / / edited by Tareq Z. Ahram |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2019 |
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ISBN |
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Edizione |
[1st ed. 2019.] |
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Descrizione fisica |
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1 online resource (449 pages) : illustrations |
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Collana |
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Advances in Intelligent Systems and Computing, , 2194-5365 ; ; 795 |
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Disciplina |
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Soggetti |
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Biomedical engineering |
User interfaces (Computer systems) |
Human-computer interaction |
Artificial intelligence |
Computational intelligence |
Biomedical Engineering and Bioengineering |
User Interfaces and Human Computer Interaction |
Artificial Intelligence |
Computational Intelligence |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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The virtual penetrating the physical and the implication for augmented reality head-up displays -- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform |
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-- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks -- Determination of cognitive assistance functions for manual assembly systems -- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill -- Impressions and congruency of pictures and voices of characters in “The Idolmaster” -- Enhancing usability and user experience of children learning by playing games. |
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Sommario/riassunto |
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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research. |
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