1.

Record Nr.

UNISA990002698720203316

Autore

PATRICK, Graham L.

Titolo

Introduzione alla chimica farmaceutica / Graham L. Patrick

Pubbl/distr/stampa

Napoli : Edises, 2001

ISBN

88-7959-285-8

Descrizione fisica

XXIII, 622 p. : ill. ; 27 cm.

Disciplina

615.19

Soggetti

Chimica farmaceutica

Collocazione

615.19 PAT

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910320749903321

Autore

Harrer Sabine <p>Sabine Harrer, Universität Wien, Österreich </p>

Titolo

Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief / Sabine Harrer

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2019

2019, c2018

ISBN

9783839444153

3839444152

Edizione

[1st ed.]

Descrizione fisica

1 online resource (274 p.)

Collana

Edition Medienwissenschaft

Disciplina

794.8019

Soggetti

Videogames

Attachment

Grief

Media Design

Art Therapy

Media

Computer Games

Media Aesthetics

Media Studies



Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Frontmatter    1 Table of Contents    5 Credits    7 Introduction    9 1.1 Videogame Representation    23 1.2 Understanding Bereavement    45 2.1 Of Limit Breaks and Ghost Glitches: Losing Aeris in Final Fantasy VII    69 2.2 "You Were There": Losing Yorda in Ico    85 2.3 Conjugal Love: Losing the Spouse in Passage    105 2.4 Losing Big Brother in Brothers: A Tale of Two Sons    121 2.5 "Let's All Be Good Mothers OK": Losing the Badger Cubs in Shelter    143 2.6 Designing for Loss and Grief: A Summary    161 3.1 Grief-Based Game Design: A Case Study on Pregnancy Loss    181 3.2 Ideation with the Bereaved: The Trauerspiel Workshop    193 3.3 Designing Jocoi: A Game about Pregnancy Loss    219 3.4 On the Question of Impact: Evaluating Jocoi    239 Making Space for Grief: Conclusive Thoughts    253 References    261

Sommario/riassunto

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.