1.

Record Nr.

UNINA9910315224203321

Titolo

Games and Rules : Game Mechanics for the »Magic Circle« / Beat Suter, Mela Kocher, René Bauer

Pubbl/distr/stampa

Bielefeld, : transcript Verlag, 2019

2019, c2018

ISBN

9783839443040

3839443040

Edizione

[1st ed.]

Descrizione fisica

1 online resource (322 p.)

Collana

Edition Medienwissenschaft

Classificazione

ST 324

Disciplina

794.8

Soggetti

Games

Video Games

Media

Media Studies

Game Studies

Game Design

Ludology

Narratology

Motivation

Game Mechanics

Ergodic Systems

Aporia and Epiphany

Computer Games

Media Aesthetics

Media Art

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Frontmatter    1 Contents    5 Introduction    7 Rules of Play as a Framework for the "Magic Circle"    19 Games as a Special Zone    35 Play Computers    47 Requirements for a General Game Mechanics Framework    67 Underneath and Beyond Mechanics    87 Hansel and Gretel    115 The Spectacular Space    139 Nonverbal Guidance Systems    



169 Ethics as a Game Mechanism    193 The Player as Puppet    217 The Ethical Avatar    243 Rules Shape Spaces Spaces Shape Rules    259 Game Mechanics of Serious Urban Games    267 NPC and Me    293 When Game Mechanics Come Crawling out of Ant Colonies    299 Authors    317

Sommario/riassunto

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games.This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.