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Record Nr. |
UNINA9910315224203321 |
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Autore |
Suter Beat |
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Titolo |
Games and rules : game mechanics for the "Magic Circle" / / edited by Beat Suter, Mela Kocher, and René Bauer |
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Pubbl/distr/stampa |
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Bielefeld, Germany, : transcript Verlag, 2019 |
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Bielefeld, Germany : , : Transcript Verlag, , [2019] |
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©2019 |
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ISBN |
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Edizione |
[1st ed.] |
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Descrizione fisica |
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1 online resource (322 p.) |
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Collana |
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Edition Medienwissenschaft ; 53 |
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Disciplina |
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Soggetti |
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Video games - Social aspects |
Video games - Design |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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Frontmatter 1 Contents 5 Introduction 7 Rules of Play as a Framework for the "Magic Circle" 19 Games as a Special Zone 35 Play Computers 47 Requirements for a General Game Mechanics Framework 67 Underneath and Beyond Mechanics 87 Hansel and Gretel 115 The Spectacular Space 139 Nonverbal Guidance Systems 169 Ethics as a Game Mechanism 193 The Player as Puppet 217 The Ethical Avatar 243 Rules Shape Spaces Spaces Shape Rules 259 Game Mechanics of Serious Urban Games 267 NPC and Me 293 When Game Mechanics Come Crawling out of Ant Colonies 299 Authors 317 |
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Sommario/riassunto |
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Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the |
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