1.

Record Nr.

UNINA990003796290403321

Autore

D'Amato, Michael Richard

Titolo

Experimental Psychology : Methodology, Psychophysics, and Learning / Mèichael] R. D'Amato

Pubbl/distr/stampa

New Delhi : Tata McGraw-Hill, 1979

ISBN

0-07-099276-2

Descrizione fisica

xxiv, 727 p. : fig., tab. ; 23 cm

Disciplina

150.724

Locazione

BFS

Collocazione

150.724 DAM 1

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNIPARTHENOPE000015819

Autore

Vicedomini, Federico

Titolo

Prove comparative su triodi per apparati riceventi r. t. / Federico Vicedomini

Pubbl/distr/stampa

Milano : Stabilimento Tip. lit. Stucchi, Ceretti e C., 1923

Descrizione fisica

14 p. : ill. ; 35 cm

Collana

Pubblicazioni dell'Istituto elettrotecnico e radiotelegrafico della R. Marina ; 0021

Disciplina

621.3

Collocazione

DEP I-0360 (12)

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

In test. al front.: R. Accademia navale - Livorno

Estratto dal giornale: L'elettrotecnica, vol. X, 5-15 luglio 1923, n. 19-20



3.

Record Nr.

UNINA9910300749903321

Autore

Wang Wallace

Titolo

Beginning ARKit for iPhone and iPad : Augmented Reality App Development for iOS / / by Wallace Wang

Pubbl/distr/stampa

Berkeley, CA : , : Apress : , : Imprint : Apress, , 2018

ISBN

9781484241028

1484241029

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (493 pages)

Disciplina

005.1

Soggetti

Apple computers

Computer graphics

Apple and iOS

Computer Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

Chapter 1: Interacting with the Real World -- Chapter 2: Getting to Know ARKit -- Chapter 3: World tracking -- Chapter 4: Working with shapes -- Chapter 5: Working with lights -- Chapter 6: Positioning Objects -- Chapter 7: Rotating objects -- Chapter 8: Drawing on screen -- Chapter 9: Adding touch gestures to augmented reality -- Chapter 10: Interacting with augmented reality -- Chapter 11: Plane detection -- Chapter 12: Physics on virtual objects -- Chapter 13: Interacting with the real world -- Chapter 14: Image detection -- Chapter 15: Displaying video and virtual models -- Chapter 16: Image tracking and object detection -- Chapter 17: Persistence -- Appendix A: Converting 3D model files -- Appendix B: Creating virtual objects visually.

Sommario/riassunto

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and



create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. .