| |
|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910796938103321 |
|
|
Titolo |
War, Revolution, and Governance : The Baltic Countries in the Twentieth Century / / Lazar Fleishman, Amir Weiner |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Boston, MA : , : Academic Studies Press, , [2018] |
|
©2018 |
|
|
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
Descrizione fisica |
|
1 online resource (ix, 307 pages) : illustrations |
|
|
|
|
|
|
Collana |
|
Studies in Russian and Slavic Literatures, Cultures, and History |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
HISTORY / Europe / Baltic States |
Baltic States History 20th century |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references and index. |
|
|
|
|
|
|
Nota di contenuto |
|
Front matter -- Table of Contents -- Introduction / Fleishman, Lazar / Weiner, Amir -- From Self-Defense to Revolution: Lithuanian Paramilitary Groups in 1918 and 1919 / Balkelis, Tomas -- The Latvian War of Independence 1918-1920 and the United States / Jēkabsons, Ēriks -- Nation Building and Gender Issues in Interwar Latvia: Representations and Reality / Lipša, Ineta -- The Political System and Ideology of Karlis Ulmanis's Authoritarian Regime: May 15, 1934 - June 17, 1940 / Stranga, Aivars -- The Rise of the Radical Right, the Demise of Democracy, and the Advent of Authoritarianism in Interwar Estonia / Kasekamp, Andres -- The Czechoslovak Crisis and the Baltic States in 1938: a Fateful Year for the Baltic States / Ilmjärv, Magnus -- Government, Society, and the Political Crisis in Lithuania, 1938-1940 / Svarauskas, Artūras -- Latvia, Nazi German Occupation, and the Western Allies, 1941-1945 / Neiburgs, Uldis -- World War II Remembrance and the Politics of Recognition: An Outline of the Post-1989 Mnemohistory of Estonian "Freedom Fighters" / Kõresaar, Ene -- Discrediting the Diaspora: The KGB Search for War Criminals in the West / Burinskaitė, Kristina -- After Stalin: The Kremlin's "New Nationalities Policy" and Estonia in 1953 / Tannberg, Tõnu -- Doubly Marginalized People: The Hidden Stories of Estonian Society (1940-1960) / Rahi-Tamm, Aigi -- Women in the Soviet Latvian Nomenklatura (1940-1990 / Bleiere, Daina -- Moscow's Eyes in Latvia: Second |
|
|
|
|
|
|
|
|
|
|
|
Secretary of the Central Committee, Nikolai Belukha, 1963-1978 / Grybkauskas, Saulius -- Index |
|
|
|
|
|
|
Sommario/riassunto |
|
The 20th century in the Baltic region had it all. The turbulent century did not spare the small territory and its population, which was visited by practically every calamity the modern era had to offer. At westward edge of the Russian Empire, the region was subjected to the harsh Russification drive of the late imperial era. With diverse religions and nationalities and its geographic buffer between the Empire and the German Reich, it was also the crucible of key battles during and mass refugee crises following World War I. In the interwar period, the rise of the independent Baltic States precipitated myriad political experiments and population politics together with constant maneuvering to preserve their fragile and ultimately short-lived sovereignty. World War II ushered in a period of unprecedented extremes with waves of brutal occupations, deportations, the Holocaust, the subjection of the territory to the communist experiment, and ultimately, the decimation of state sovereignty for the next four decades.The almost unavoidable outcome of this course of events has been the focus on the region from the point of view of the large powers that sought to dominate and shape it. The rather limited number of foreign scholars who command Estonian, Latvian and Lithuanian, fortified this orientation in the writing of the history of the region. The present volume seeks to shift the attention to the local point of view through the writing of Baltic scholars. By no means a comprehensive expose, the essays nevertheless explore key junctures in the history of the three Baltic countries as viewed "from within," both then and now. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2. |
Record Nr. |
UNINA9910300651603321 |
|
|
Autore |
Van der Spuy Rex |
|
|
Titolo |
Advanced Game Design with HTML5 and JavaScript / / by Rex van der Spuy |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Berkeley, CA : , : Apress : , : Imprint : Apress, , 2015 |
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
|
|
Edizione |
[1st ed. 2015.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (540 p.) |
|
|
|
|
|
|
Collana |
|
The Expert's Voice in Game Development |
|
|
|
|
|
|
Disciplina |
|
|
|
|
|
|
Soggetti |
|
Video games - Design |
HTML (Document markup language) |
JavaScript (Computer program language) |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
|
|
|
|
|
Nota di contenuto |
|
Contents at a Glance; Introduction; Chapter 1: Level Up!; Some New JavaScript Tricks; Variables: let, const, and var; Functions; Getting Loopy with Arrays; Using forEach; Using a for of Loop; Looping through Objects; Looping through Only Some Array Elements; Finding Array Elements; Mapping an Old Array to a New Array; Filtering Elements from an Array; Reducing Array Elements to a Single Value; Making Variables from Arrays with Destructuring; Function Arguments; Initializing a Function with a Configuration Object; Getters and Setters; Preventing Changes to Properties with Object.defineProperty |
Creating ObjectsMaking Objects from Other Objects; Composition; Understanding Closure; Configuring Objects; Mixing and Matching Objects; Classes; Inheritance; Modules; Module Basics; Importing a Property as a Different Name; Module Export and Import Options; Module Default Exports; Re-exporting Modules; Modules and Code Architecture; Working with External Data; Loading Data with JSON and XHR; How XHR Loads the JSON file; Saving Game Data with localStorage; More Options for Loading and Saving Game Data; Using Promises; Playing Games Full- Screen; Using the Fullscreen API |
Creating a Full-Screen Toggle ButtonMinifying Your JS Source Code; Using iFrames to Distribute Your Games on the Web; Setting Focus to the iFrame; Summary; Chapter 2: The Canvas Drawing API; Setting Up |
|
|
|
|
|
|
|
|
|
|
|
the Canvas; Drawing Lines; Line Caps; Connecting Lines to Create Shapes; Drawing Complex Shapes; Line Joins; Drawing Squares and Rectangles; Gradients; Drawing Circles and Arcs; Drawing Curved Lines; Shadows; Rotation; Scale; Making Things Transparent; Using Blend Modes; Compositing Effects; Filling Shapes with Images; Drawing an Image; Masking an Image; Blitting an Image onto the Canvas; Text |
SummaryChapter 3: Working with Game Assets; The assets Object; Building the assets Object; Initializing the Loading Process; Loading Images; Loading Fonts; Loading JSON Files; Using a Texture Atlas; Creating the Texture Atlas; Loading the Texture Atlas; Loading and Using the Texture Atlas in Your Game Code; Summary; Chapter 4: Making Sprites and a Scene Graph; What Are Sprites?; Making a Rectangle Sprite; The children Array; The rectangle Sprite; The render Function; Making Sprites; Building a Scene Graph; Creating Nestable Rectangle Sprites; The Stage and the Canvas; The New render Function |
Nesting SpritesLocal and Global Coordinates; Rotation; Scale; Alpha Transparency; Depth Layering; Sprites for Games; The DisplayObject Class; Coding the DisplayObject Class; A Full-featured Render Function; The Stage; The Rectangle Class; Masking; API Insurance; Pivoting Around the Rotation Axis; The Circle Class; The Line Class; The Text Class; The Group Class; The Sprite Class; Making Sprites from Single Images; Making Sprites from Texture Atlas Frames; Blitting a Subimage from a Tileset; Blitting Multiple Tileset Frames; Using Multiple Texture Atlas Frames; Using Multiple Image Files |
Making Your Own Sprites |
|
|
|
|
|
|
Sommario/riassunto |
|
How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it! |
|
|
|
|
|
|
|
| |