|
|
|
|
|
|
|
|
1. |
Record Nr. |
UNINA9910299825703321 |
|
|
Titolo |
Subconscious Learning via Games and Social Media / / edited by Olga Sourina, David Wortley, Seongdong Kim |
|
|
|
|
|
|
|
Pubbl/distr/stampa |
|
|
Singapore : , : Springer Singapore : , : Imprint : Springer, , 2015 |
|
|
|
|
|
|
|
ISBN |
|
|
|
|
|
|
Edizione |
[1st ed. 2015.] |
|
|
|
|
|
Descrizione fisica |
|
1 online resource (158 p.) |
|
|
|
|
|
|
Collana |
|
Gaming Media and Social Effects, , 2197-9685 |
|
|
|
|
|
|
Disciplina |
|
004 |
006.3 |
302.23 |
371.33 |
620 |
|
|
|
|
|
|
|
|
Soggetti |
|
Computational intelligence |
Educational technology |
Mass media |
Communication |
Application software |
Computational Intelligence |
Educational Technology |
Media Sociology |
Computer Appl. in Social and Behavioral Sciences |
|
|
|
|
|
|
|
|
Lingua di pubblicazione |
|
|
|
|
|
|
Formato |
Materiale a stampa |
|
|
|
|
|
Livello bibliografico |
Monografia |
|
|
|
|
|
Note generali |
|
Description based upon print version of record. |
|
|
|
|
|
|
Nota di bibliografia |
|
Includes bibliographical references. |
|
|
|
|
|
|
Nota di contenuto |
|
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online |
|
|
|
|