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1. |
Record Nr. |
UNINA9910451170103321 |
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Autore |
Kohm Barbara |
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Titolo |
Principals who learn [[electronic resource] ] : asking the right questions, seeking the best solutions / / Barbara Kohm and Beverly Nance |
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Pubbl/distr/stampa |
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Alexandria, Va., : Association for Supervision and Curriculum Development, c2007 |
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ISBN |
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1-280-92869-7 |
9786610928699 |
1-4166-0632-7 |
1-4166-0633-5 |
1-4166-0634-3 |
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Descrizione fisica |
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1 online resource (307 p.) |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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School management and organization - Study and teaching - United States |
School principals - Training of - United States |
School principals - United States |
Electronic books. |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references (p. 273-275) and index. |
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Nota di contenuto |
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Cover; Title Page; Copyright; Dedication; Table of Contents; Acknowledgments; Introduction; Part 1: Listening to All Voices; Chapter 1: The Noisy Minority: From Loud Voices to All Voices; Chapter 2: No More Bad Guys and Good Guys: From the Comfort of Agreement to the Wisdom of Diversity; Chapter 3: Missing Persons: From an Open Door to an Open School; Part 2: Seeing Possibilities; Chapter 4: To Change or Not to Change: From Avoiding to Embracing Risk; Chapter 5: Lemonade Opportunities: From Mistakes to Possibilities |
Chapter 6: Keeping the Rubber Band Taut: From Seeking Calm to Valuing TensionPart 3: Asking the Right Questions; Chapter 7: What Do We Know? From Expert to Learner; Chapter 8: Little Things Mean a Lot: From Isolated Details to Connected Leverage Points; Chapter 9: What Counts: From Intentions to Results; Part 4: Creating Collaborative Cultures; Chapter 10: Developing a Collaborative Culture: From |
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Command and Control to Collaborative Responsibility; Chapter 11: Redesigning Meetings: From Administrative Details to Engines of Reform |
Chapter 12: A Shift in Thinking: From Looking at Parts to Seeing the WholeAfterword; References; Index; About the Authors; Search this Book; Related ASCD Resources |
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Sommario/riassunto |
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Former principals Barbara Kohm and Beverly Nance provide inspiration and tools for school leaders to truly collaborate and continually learn with staff members. |
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2. |
Record Nr. |
UNINA9910299666203321 |
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Autore |
Jeffery Clinton |
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Titolo |
Writing Virtual Environments for Software Visualization / / by Clinton Jeffery, Jafar Al-Gharaibeh |
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Pubbl/distr/stampa |
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New York, NY : , : Springer New York : , : Imprint : Springer, , 2015 |
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ISBN |
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Edizione |
[1st ed. 2015.] |
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Descrizione fisica |
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1 online resource (164 p.) |
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Disciplina |
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006.37 |
006.6 |
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621.382 |
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Soggetti |
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Signal processing |
Image processing |
Speech processing systems |
Optical data processing |
Mathematics |
Visualization |
Signal, Image and Speech Processing |
Image Processing and Computer Vision |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references. |
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Nota di contenuto |
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Introduction -- Visualization Principles and Techniques -- Software Instrumentation and Data Collection -- Visualizing Aspects of Program Behavior -- Integrating Multiple Views -- Sharing Visualizations across a Network -- An Overview of Virtual Environments -- Virtual Worlds Graphics and Modeling -- Non-Player Characters and Quests -- Dynamic Texturing in Virtual Environments -- Embedding Visualizations in a Virtual Environment. |
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Sommario/riassunto |
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This book describes the software for creating networked, 3D multi-user virtual environments that allow users to create and remotely share visualizations of program behavior. The authors cover the major features of collaborative virtual environments and how to program them in a very high level language, and show how visualization can enable important advances in our ability to understand and reduce the costs of maintaining software. The book also examines the application of popular game-like software technologies. • Discusses the acquisition of program behavior data to be visualized • Demonstrates the integration of multiple 2D and 3D dynamic views within a 3Dscene • Presents the network messaging capabilities to share those visualizations. |
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