1.

Record Nr.

UNISA990005874910203316

Autore

FARNÉ, Stefano

Titolo

Qualità sostenibile : strategie e strumenti per creare valore, competere responsabilmente e ottenere successo duraturo : le norme ISO 26000, SA 8000, ISO 9004, ISO 14000 / Stefano Farné ; prefazione di Giampio Bracchi

Pubbl/distr/stampa

Milano : Angeli, 2012

ISBN

978-88-204-1791-8

Descrizione fisica

278 p. ; 23 cm

Collana

Economia & management ; 84

Disciplina

658.4013

Soggetti

Controllo di qualità - Standardizzazione

Collocazione

P13/1128

Lingua di pubblicazione

Italiano

Formato

Materiale a stampa

Livello bibliografico

Monografia



2.

Record Nr.

UNINA9910784766403321

Autore

Hammersley Martyn

Titolo

Educational research, policymaking and practice [[electronic resource] /] / Martyn Hammersley

Pubbl/distr/stampa

London, : Paul Chapman, 2002

ISBN

1-4462-2728-6

1-281-25140-2

1-84920-908-1

9786611251406

1-84787-645-5

Descrizione fisica

1 online resource ([vii], 180 p.)

Disciplina

370.72

Soggetti

Education - Research

Education and state

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references (p. [153]-174) and index.

Nota di contenuto

Cover; Contents; Acknowledgements; Introduction; Chapter 1 Research and Evidence-Based Practicein Education: An Assessment of David Hargreaves' Critique; Chapter 2 Why Research into Practice Does Not Go:Some Questions about the Enlightenment Function of Educational and Social Enquiry; Chapter 3 Research and Practice, Two Worlds for Ever at Odds?; Chapter 4 If the Social World Is How Qualitative Researchers Say It Is, What Impact Can their Work Have on Policymaking and Practice?; Chapter 5 Diversity or Control in Educational Research?; Chapter 6 Varieties of Social Research: A Typology

Chapter 7A Review of Reviews: Structure and Function in Reviews of Educational ResearchConclusion; References; Index

Sommario/riassunto

The issue of the relationship between educational research and policy-making or practice has been a perennial concern. This book deals with some basic and controversial questions about the issue.



3.

Record Nr.

UNINA9910299278203321

Titolo

Museum Experience Design : Crowds, Ecosystems and Novel Technologies / / edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

3-319-58550-9

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (355 pages) : illustrations, tables

Collana

Springer Series on Cultural Computing, , 2195-9056

Disciplina

069.5

Soggetti

User interfaces (Computer systems)

Graphic design

Cultural property

Application software

User Interfaces and Human Computer Interaction

Interaction Design

Cultural Heritage

Computer Appl. in Arts and Humanities

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

Foreword -- Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- PART 1: ENGAGING THE PUBLIC -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design is not for us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowd Sourcing Ideas for Augmented Reality Museum Experiences with Children -- ArtBytes: A Mobile App for Mixing Art Appreciation with Art Creation -- PART 2: CROWDS - DIVERSE AUDIENCES -- Museum Exhibitions for a 21st Century Crowd: Tools for Future Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage.- BrainChain App: A Fully Crowdsourced Design Process For Museums.- Fostering Emotional Engagement with Integrity: Respectful Crowdsourcing for Cultural Heritage.- PART 3. OPPORTUNITIES THROUGH TECHNOLOGY.- Augmenting Experience of a



Museum Visit with a Location-based App for an Associated Archaeological Site.- Mobile and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions.-  Using Mobile Technologies to Capture the Visitor Experience.- A Critical Reflection on Three Paradigms in Museum Technology and Experience Design.- PART 4. MUSEUMS AS PART OF AN ECOSYSTEM.- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem.- Designing Trajectories of Experiences: in Museums, around Museums or Including Museums.- The Museum as Ecosystem and Museums in Learning Ecosystems: An examination of Digital Learning Experience Design at the British Museum.

Sommario/riassunto

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.