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Record Nr. |
UNINA9910299269103321 |
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Autore |
Bainbridge William Sims |
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Titolo |
Computer Simulations of Space Societies / / by William Sims Bainbridge |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018 |
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ISBN |
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Edizione |
[1st ed. 2018.] |
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Descrizione fisica |
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1 online resource (VII, 254 p. 45 illus. in color.) |
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Collana |
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Space and Society, , 2199-3882 |
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Disciplina |
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Soggetti |
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Application software |
Aerospace engineering |
Astronautics |
Sociology |
Space sciences |
Computer simulation |
User interfaces (Computer systems) |
Computer Appl. in Social and Behavioral Sciences |
Aerospace Technology and Astronautics |
Sociological Theory |
Space Sciences (including Extraterrestrial Physics, Space Exploration and Astronautics) |
Simulation and Modeling |
User Interfaces and Human Computer Interaction |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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1. A Virtual Launch into a Computational Cosmos -- 2. Simulated Martian Social Science Laboratories -- 3. The Effect of Cultural Drift on Interstellar Colonization -- 4. Educational Simulations of the Evolution of Spaceflight -- 5. Computer Simulation for Space-Oriented Strategic Thinking -- 6. Interstellar Travel across Virtual Galaxies -- 7. Convergence of Real and Simulated Spaceflight -- 8. A Virtual Human-Centered Galaxy -- 9. Social Life on Distant Alien Worlds. |
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Sommario/riassunto |
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At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated |
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with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, physical spaceflight endures a problematic intermission, when computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth. |
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