1.

Record Nr.

UNINA9910299269103321

Autore

Bainbridge William Sims

Titolo

Computer Simulations of Space Societies / / by William Sims Bainbridge

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

3-319-90560-0

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (VII, 254 p. 45 illus. in color.)

Collana

Space and Society, , 2199-3882

Disciplina

004

Soggetti

Application software

Aerospace engineering

Astronautics

Sociology

Space sciences

Computer simulation

User interfaces (Computer systems)

Computer Appl. in Social and Behavioral Sciences

Aerospace Technology and Astronautics

Sociological Theory

Space Sciences (including Extraterrestrial Physics, Space Exploration and Astronautics)

Simulation and Modeling

User Interfaces and Human Computer Interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di contenuto

1. A Virtual Launch into a Computational Cosmos -- 2. Simulated Martian Social Science Laboratories -- 3. The Effect of Cultural Drift on Interstellar Colonization -- 4. Educational Simulations of the Evolution of Spaceflight -- 5. Computer Simulation for Space-Oriented Strategic Thinking -- 6. Interstellar Travel across Virtual Galaxies -- 7. Convergence of Real and Simulated Spaceflight -- 8. A Virtual Human-Centered Galaxy -- 9. Social Life on Distant Alien Worlds.

Sommario/riassunto

At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated



with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, physical spaceflight endures a problematic intermission, when computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.