1.

Record Nr.

UNINA9910299237303321

Autore

Kim Jinwoo

Titolo

Design for Experience : Where Technology Meets Design and Strategy / / by Jinwoo Kim

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015

ISBN

3-319-14304-2

Edizione

[1st ed. 2015.]

Descrizione fisica

1 online resource (223 p.)

Collana

Human–Computer Interaction Series, , 2524-4477

Disciplina

004

005.437

006.6

006.7

4019

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Interactive multimedia

Multimedia systems

Image processing - Digital techniques

Computer vision

User Interfaces and Human Computer Interaction

Media Design

Computer Imaging, Vision, Pattern Recognition and Graphics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

Preface -- Acknowledgements.- A Real Experience -- The Three Threads of Experience --  Fundamentals for Achieving the Balance of Experience -- Creative Conflicts and Dynamic Balancing -- Design for Senseful Experience -- Design for Valuable Experience -- Design for Harmonious Experience -- Design for the Next Experience -- Epilogue.

Sommario/riassunto

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is



distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience? Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.