1.

Record Nr.

UNINA9910299216803321

Autore

Button Graham

Titolo

Deconstructing Ethnography : Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design / / by Graham Button, Andy Crabtree, Mark Rouncefield, Peter Tolmie

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2015

ISBN

3-319-21954-5

Edizione

[1st ed. 2015.]

Descrizione fisica

1 online resource (186 p.)

Collana

Human–Computer Interaction Series, , 2524-4477

Disciplina

004

Soggetti

User interfaces (Computer systems)

Human-computer interaction

Sociology - Methodology

Social sciences - Data processing

User Interfaces and Human Computer Interaction

Sociological Methods

Computer Application in Social and Behavioral Sciences

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

Introduction -- Building the Social into System Design -- Ethnography as Cultural Theory -- ‘New’ Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members’ Not Ethnographers’ Methods.

Sommario/riassunto

This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.  In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They



argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.  This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems.