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1. |
Record Nr. |
UNINA9910298538103321 |
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Autore |
Drescher Frederik |
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Titolo |
Insolvency Timing and Managerial Decision-Making / / by Frederik Drescher |
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Pubbl/distr/stampa |
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Wiesbaden : , : Springer Fachmedien Wiesbaden : , : Imprint : Springer Gabler, , 2014 |
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ISBN |
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Edizione |
[1st ed. 2014.] |
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Descrizione fisica |
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1 online resource (205 p.) |
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Collana |
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Disciplina |
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Soggetti |
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Leadership |
Business Strategy/Leadership |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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InInsolvency Timing as an Agency Problem -- Financial Distress and Insolvency Timing.- Managerial Insolvency Timing Decision -- Experimental Testing of Interest Alignment Instruments. |
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Sommario/riassunto |
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Frederik Drescher addresses the timing of non-mandatory insolvency filings based on threatening illiquidity (§ 18 InsO) with the aim of a company's restructuring as an agency problem between owners and management. Using a decision model, the author develops the hypothesis of a tendency towards delayed insolvency filings and confirms it experimentally. Moreover, he analyzes different incentive instruments potentially leading to earlier insolvency filings. Contents · Insolvency Timing as an Agency Problem · Financial Distress and Insolvency Timing · Managerial Insolvency Timing Decision · Experimental Testing of Interest Alignment Instruments Target Groups · Researchers and students in the field of business economics with a focus on corporate restructuring and decision theory · Practitioners in corporate restructuring and insolvency professionals, managers and company owners The Author Frederik Drescher holds a degree in Business Administration from WHU Otto Beisheim School of Management and wrote his doctoral thesis at Technische Universität München under the supervision of Prof. Dr. Gunther Friedl. He is a consultant with a special focus on corporate |
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2. |
Record Nr. |
UNINA9911006522303321 |
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Autore |
Bloch Heinz P. <1933-> |
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Titolo |
Machinery failure analysis and troubleshooting / / Heinz P. Bloch, Fred K. Geitner |
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Pubbl/distr/stampa |
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Amsterdam, : Elsevier, 2012 |
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ISBN |
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Edizione |
[4th ed.] |
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Descrizione fisica |
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1 online resource (761 p.) |
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Collana |
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Practical machinery management for process plants ; ; v. 2 |
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Altri autori (Persone) |
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Disciplina |
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Soggetti |
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Machinery - Maintenance and repair |
Plant maintenance |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Description based upon print version of record. |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Nota di contenuto |
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Front Cover; Machinery Failure Analysis and Troubleshooting: Practical Machinery Management for Process Plants; Dedication; Contents; Acknowledgments; Preface; Chapter 1 - The Failure Analysis and Troubleshooting System; Troubleshooting as an Extension of Failure Analysis; Causes of Machinery Failures; Root Causes of Machinery Failure; References; Chapter 2 - Metallurgical Failure Analysis; Types of Failures; Metallurgical Failure Analysis Methodology; Failure Analysis of Bolted Joints; Shaft Failures; The Case of the Boiler Fan Turbine; flink6; Analysis of Surface-Change Failures |
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Sommario/riassunto |
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Solve the machinery failure problems costing you time and money with this classic, comprehensive guide to analysis and troubleshooting Provides detailed, complete and accurate information on anticipating risk of component failure and avoiding equipment downtime Includes numerous photographs of failed parts to ensure you are familiar with the visual evidence you need to recognize Covers proven approaches |
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to failure definition and offers failure identification and analysis methods that can be applied to virtually all problem situations Demonstr |
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3. |
Record Nr. |
UNINA9910483024003321 |
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Titolo |
Game History and the Local / / edited by Melanie Swalwell |
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Pubbl/distr/stampa |
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Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2021 |
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ISBN |
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Edizione |
[1st ed. 2021.] |
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Descrizione fisica |
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1 online resource (246 pages) |
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Collana |
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Palgrave Games in Context, , 2731-5037 |
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Disciplina |
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Soggetti |
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Games |
Popular Culture |
Civilization - History |
Games Studies |
Cultural History |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Nota di contenuto |
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1. Introduction: Game history and the local; Melanie Swalwell -- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav Švelch -- 3. ‘The Last Cassette’ and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Paweł Grabarczyk -- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist -- 5. A Place for a Nintendo? Discourse on locale and players’ topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula -- 6. On Footwork: Finding the local in American video game history; Laine Nooney -- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell -- 8. Cracking Technocultural Memory: Scenes and stories of origin in the |
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PlayStation Portable forensic imaginary; David Murphy -- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef -- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg -- 11. “Welcoming all gods and embracing all places”: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick -- 12. Heterodoxy in Game History: Toward more ‘connected histories’; Melanie Swalwell. |
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Sommario/riassunto |
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This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. |
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