1.

Record Nr.

UNINA9910298185303321

Titolo

Augmented Reality and Virtual Reality : Empowering Human, Place and Business / / edited by Timothy Jung, M. Claudia tom Dieck

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2018

ISBN

3-319-64027-5

Edizione

[1st ed. 2018.]

Descrizione fisica

1 online resource (XI, 384 p. 87 illus., 8 illus. in color.)

Collana

Progress in IS, , 2196-8713

Classificazione

JEL.T2

Disciplina

006.8

Soggetti

Tourism

Management

Computer networks

Business information services

Social sciences - Data processing

Digital humanities

Electronic data processing - Management

Tourism Management

Computer Communication Networks

IT in Business

Computer Application in Social and Behavioral Sciences

Digital Humanities

IT Operations

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references at the end of each chapters.

Nota di contenuto

Part I: Augmented and Virtual Reality in Tourism -- Part II: Augmented and Virtual Reality in Retail and Fashion -- Part III: Augmented and Virtual Reality in Business, Marketing and Storytelling -- Part IV: Augmented and Virtual Reality in Healthcare and Defence -- Part V: Augmented and Virtual Reality Design & Development -- Part VI: Augmented and Virtual Reality in Industry.

Sommario/riassunto

This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries. It reveals how AR and VR are currently changing the business landscape,



and how new innovations provide opportunities for businesses to offer their customers unique services and experiences. Collecting the proceedings of the International AR & VR Conference held in Manchester, UK, in February 2017, the book advances the state of the art in AR and VR technologies and their applications in various industries such as tourism, hospitality, events, fashion, entertainment, retail, education and the gaming industry. The papers presented here cover the most significant topics within the field of AR and VR for both researchers and practitioners, approaching them from a business and management perspective. .