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1. |
Record Nr. |
UNISALENTO991000126149707536 |
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Autore |
Cosma, Stefano |
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Titolo |
Il rapporto banca-impresa : le variabili relazionali e comportamentali nella valutazione del rischio di credito / Stefano Cosma |
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Pubbl/distr/stampa |
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Torino : Giappichelli, 2002 |
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ISBN |
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Descrizione fisica |
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Disciplina |
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Soggetti |
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Imprese - Finanziamenti bancari |
Rischio di credito - Valutazione |
Credito bancario - Rischi - Valutazione |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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2. |
Record Nr. |
UNINA9910279596003321 |
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Autore |
Albert Sophie |
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Titolo |
Les paysages sonores : Du Moyen Âge à la Renaissance / / Laurent Hablot, Laurent Vissière |
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Pubbl/distr/stampa |
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Rennes, : Presses universitaires de Rennes, 2017 |
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ISBN |
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Descrizione fisica |
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1 online resource (312 p.) |
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Altri autori (Persone) |
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BillietFrédéric |
Cazaux-KowalskiChristelle |
ClouzotMartine |
DumontJonathan |
FialaDavid |
FritzJean-Marie |
HablotLaurent |
HalévyOlivier |
HiltmannTorsten |
LabèreNelly |
Lecuppre-DesjardinÉlodie |
MarchandisseAlain |
RagnardIsabelle |
SchnerbBertrand |
TelliezRomain |
UeltschiKarin |
VissièreLaurent |
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Soggetti |
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History |
voix |
littérature médiévale |
paysage sonore |
quotidien |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Sommario/riassunto |
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« Si l'homme ne retient pas les sons dans sa mémoire, ils périssent, car ils ne peuvent être écrits », déplore Isidore de Séville. Par définition, les bruits et les sons s'envolent, et de fait, à première écoute, les sociétés anciennes – le monde d'avant Edison – apparaissent désespérément silencieuses. Comment étudier les bruits, les rumeurs, les clameurs qui animent le monde médiéval ? Peut-on même se représenter ces centaines de cloches qui, dans une ville comme Paris, sonnent à la volée les heures de la journée ? Peut-on imaginer les embarras de rues étroites où se côtoient hommes et bêtes, où hurlent du matin au soir crieurs et colporteurs ? C'est cet ensemble qui constitue un paysage sonore. Depuis les travaux pionniers de R. Murray Schafer et d'Alain Corbin, l'histoire du sensible a suscité un intérêt qui ne s'est jamais démenti, et qui a donné lieu à un grand nombre de travaux pour les xixe et xxe siècles. Or, le Moyen Âge est moins silencieux qu'on pourrait le croire, et une partie au moins des sons quotidiens et familiers se retrouve transcrite dans des chroniques, des chansonniers, des romans, voire dans des actes judiciaires. Il s'agit de les retrouver, de les analyser et de les donner à entendre de nouveau, dans une sorte d'extraordinaire essai d'archéologie sonore. Partageant le même intérêt pour la perception sensible de l'univers médiéval, Laurent Vissière et Laurent Hablot se sont attachés à réunir autour du thème des paysages sonores des historiens, des musicologues et des littéraires dans une perspective résolument interdisciplinaire. Rassemblant leurs savoirs, ces spécialistes du Moyen Âge et de la Renaissance nous font entendre ici le bruissement oublié du quotidien des femmes et des hommes de jadis. |
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3. |
Record Nr. |
UNINA9910817764603321 |
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Autore |
Linowes Jonathan |
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Titolo |
Augmented reality for developers : build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia / / Jonathan Linowes, Krystian Babilinski |
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Pubbl/distr/stampa |
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Birmingham, England ; ; Mumbai, [India] : , : Packt, , 2017 |
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©2017 |
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Edizione |
[1st edition] |
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Descrizione fisica |
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1 online resource (1 volume) : illustrations |
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Disciplina |
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Soggetti |
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Lingua di pubblicazione |
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Formato |
Materiale a stampa |
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Livello bibliografico |
Monografia |
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Note generali |
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Nota di bibliografia |
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Includes bibliographical references and index. |
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Sommario/riassunto |
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Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable |
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smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating ... |
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