1.

Record Nr.

UNINA9910255011603321

Titolo

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) / / edited by Paul Chung, Andrea Soltoggio, Christian W. Dawson, Qinggang Meng, Matthew Pain

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

3-319-24560-0

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (264 p.)

Collana

Advances in Intelligent Systems and Computing, , 2194-5357 ; ; 392

Disciplina

613.71

Soggetti

Artificial intelligence

Biomedical engineering

Computational intelligence

Sports medicine

Biophysics

Biological physics

Artificial Intelligence

Biomedical Engineering and Bioengineering

Computational Intelligence

Sports Medicine

Biological and Medical Physics, Biophysics

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Preface; Programme Committee; External Reviewers; Invited Keynote Speakers; Contents; Part I Image Processing in Sport; 1 Non-Invasive Performance Measurement in Combat Sports; 1 Introduction; 2 Methods; 2.2 Athlete Detection; 2.3 Tracking and Occlusion Handling; 2.4 Athletes Movement Analysis; 3 Results; 4 Conclusions; 5 Acknowledgments; References; 2 Comparison between Marker-less Kinect-based and Conventional 2D Motion Analysis System on Vertical Jump Kinematic Properties Measured from Sagittal View; 1 Introduction; 2 Method; 2.1 Subject; 2.2 Instrumentation

2.3 Data collection and processing3 Results and Discussion; 4 Conclusion; Acknowledgment; References; 3 Test of ball speed in table



tennis based on monocular camera; 1 Introduction; 2 Methods; 2.1 Participants; 2.2 Testing method of ball speed; 2.3 Experiment; 3 Results; 3.1 General features of striking speed of top female players; 3.2 Comparison of ball speed of forehand loop-drive in the Two to One practice; 3.3 Comparison of ball speed of backhand loop-drive in the Two to One practice; 3.4 Comparison of ball speed in forehand loop-drive against backspin practice

3.5 Comparison of ball speeds in forehand moving loop-drive practice4 Conclusion; References; 4 Table tennis and computer vision: a monocular event classifier; 1 Introduction; 2 The proposed classifier; 2.1 Event states; 2.2 Event motion thresholds; 3 Classification results; 4 Conclusion; References; 5 3D reconstruction of ball trajectory from a single camera in the ball game; 1 Introduction; 2 Methods; 2.1 Camera Calibration; 2.2 3D reconstruction of ball trajectory; 2.3 Our improvement; 3 Experiment; 4 Conclusion; Acknowledgement; References; Part II It System for Sport

6 Towards a Management Theory for the Introduction of IT Innovations in Top Level Sports1 Problem; 2 Theoretical concepts; 2.1 Product and innovation life cycle theory; 2.2 Innovation management theory; 2.3 Customer Relationship Management Theory; 3 Examples of Best Practice; 4 Conclusions; 5 References; 7 Information Systems for Top Level Football; 1 Introduction; 2 Problem definition; 3 Concept for software modelling; 3.1 Complex performance diagnostics (CPD); 3.2 Software selection; 3.3 Data collection; 4 Software modelling; 4.1 Status quo at the youth academies; 4.2 Software development

4.3 Developing analyses4.4 User interface (UI); 5 Conclusions; References; 8 Frame by frame playback on the Internet video; 1 Where the problem is?; 2 Why the Internet videos can't perform frame-by-frame?; 3 The purpose of the article; 4 The implementation of frame-by-frame on Smart-method; 5 Applications of Smart-method; 5.1 For Sports video browsing; 5.2 Implementation of thumbnail; 5.3 Implementation for Editing; 5.4 The possibility for Sports analysis; References; Part III Ai in Sport; 9 Computational system for strategy design and match simulation in team sports; 1 Introduction

2 Methods

Sommario/riassunto

This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics: Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport,  Neural Cognitive Training,  IT Systems for Sport, Sensing Technologies and Image Processing.