1.

Record Nr.

UNINA9910254996403321

Titolo

Social Computing in Digital Education : First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers / / edited by Fernando Koch, Andrew Koster, Tiago Primo

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

3-319-39672-2

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (XIII, 141 p. 72 illus.)

Collana

Communications in Computer and Information Science, , 1865-0929 ; ; 606

Disciplina

371.334

Soggetti

Artificial intelligence

Application software

Artificial Intelligence

Computer Applications

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Novel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others.

Sommario/riassunto

This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence,



influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.