1.

Record Nr.

UNINA990008331020403321

Autore

Sallnow, John

Titolo

Reform in the Soviet Union : glasnost and the future / John Sallnow

Pubbl/distr/stampa

London : Pinter Publ., 1989

Descrizione fisica

X, 136 p. ; 21 cm

Locazione

FSPBC

Collocazione

XIV F 159

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

2.

Record Nr.

UNINA9910254992503321

Autore

Waterworth John

Titolo

Human-Experiential Design of Presence in Everyday Blended Reality : Living in the Here and Now / / by John Waterworth, Kei Hoshi

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2016

ISBN

3-319-30334-1

Edizione

[1st ed. 2016.]

Descrizione fisica

1 online resource (XI, 105 p. 23 illus.)

Collana

Human–Computer Interaction Series, , 1571-5035

Disciplina

004.019

Soggetti

User interfaces (Computer systems)

User Interfaces and Human Computer Interaction

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Includes index.

Nota di contenuto

Part I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III – Blending Reality.-Designing Blended Reality



Spaces -- Acting and Interacting in the Here and Now -- Index.

Sommario/riassunto

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.