1.

Record Nr.

UNINA9910459344803321

Autore

Stevens David

Titolo

Cross-curricular teaching and learning in the secondary school : English : the centrality of language in learning / / David Stevens

Pubbl/distr/stampa

New York : , : Routledge, , 2011

ISBN

1-136-89806-9

1-136-89807-7

1-282-93001-X

9786612930010

0-203-84134-4

Edizione

[1st ed.]

Descrizione fisica

1 online resource (169 p.)

Collana

Cross-curricular teaching and learning in- Cross-curricular teaching and learning in the secondary school-- English

Disciplina

428.0071/241

Soggetti

Education, Secondary

Interdisciplinary approach in education

Multicultural education

Electronic books.

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references and index.

Nota di contenuto

Book Cover; Title; Copyright; Contents; Acknowledgements; Abbreviations; Introduction; CHAPTER 1 The contexts for cross-curricular teaching and learning in English; CHAPTER 2 Language, principles and purposes for cross-curricular teaching and learning in English; CHAPTER 3 Intertextuality, generic interplay and ICT for cross-curricular teaching and learning in English; CHAPTER 4 Assessment and evaluation of cross-curricular teaching and learning in English; CHAPTER 5 Cross-curricular approaches: English and the humanities; CHAPTER 6 Cross-curricular approaches: English and the arts

CHAPTER 7 Cross-curricular approaches: English and modern foreign languagesCHAPTER 8 Cross-curricular approaches: English, mathematics, the sciences, and physical education; CHAPTER 9 The future potential of cross-curricular teaching and learning in English: a sense of direction; Appendix: helpful websites; References; Index

Sommario/riassunto

What is the role of the individual school 'subject' and 'subject teacher'



within school? Is it to teach a set of core subject knowledge, skills and understanding in a way that remains faithful to long-standing subject cultures and pedagogies? Or is there another way to consider how the curriculum and the notion of individual subjects and teachers' pedagogy could be constructed?Cross-Curricular Teaching and Learning in the Secondary School ... English brings together ongoing debates about personalised learning, creativity and ICT in education to establish a clear theoretical

2.

Record Nr.

UNINA9910785771003321

Titolo

Sons of the fathers [[electronic resource] ] : the Virginia slavery debates of 1831-1832 / / edited by Erik S. Root

Pubbl/distr/stampa

Lanham, : Lexington Books, c2010

ISBN

1-283-59931-7

9786613911766

0-7391-4173-2

Descrizione fisica

1 online resource (360 p.)

Altri autori (Persone)

RootErik S

Disciplina

975.503

Soggetti

Slavery - Political aspects - Virginia - History - 19th century

Slavery - Virginia - Justification

Virginia Politics and government 1775-1865 Sources

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Note generali

Description based upon print version of record.

Nota di bibliografia

Includes bibliographical references.

Nota di contenuto

Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; Preface; Acknowledgments; Chapter 1: Introduction: Something Must be Done; Chapter 2: First Day of Debate; Chapter 3: Second Day of Debate; Chapter 4: Third Day of Debate; Chapter 5: Fourth Day of Debate; Chapter 6: Fifth Day of Debate; Chapter 7: Sixth Day of Debate; Chapter 8: Seventh Day of Debate; Chapter 9: Eighth Day of Debate; Chapter 10: Ninth Day of Debate; Chapter 11: Tenth Day of Debate; Chapter 12: Eleventh Day of Debate; Chapter 13: Twelfth Day of Debate; Chapter 14: Thirteenth Day of Debate



Appendix A: Legislative PetitionsAppendix B: Related Speeches and Other Documents; Bibliography; About the Author

Sommario/riassunto

Erik Root's book, Sons of the Fathers explores the Virginia Slavery Debate of 1831-1832, conducted in the House of Delegates. The speeches in this book provide, for the first time ever, an unedited version of that debate where many of the sons of America's Founders deliberated over the necessity of emancipating the slaves in Old Dominion.

3.

Record Nr.

UNINA9910254824203321

Titolo

Game Dynamics : Best Practices in Procedural and Dynamic Game Content Generation / / edited by Oliver Korn, Newton Lee

Pubbl/distr/stampa

Cham : , : Springer International Publishing : , : Imprint : Springer, , 2017

ISBN

3-319-53088-7

Edizione

[1st ed. 2017.]

Descrizione fisica

1 online resource (X, 177 p. 92 illus., 77 illus. in color.)

Disciplina

005.437

4.019

Soggetti

User interfaces (Computer systems)

Computational intelligence

Application software

User Interfaces and Human Computer Interaction

Computational Intelligence

Computer Appl. in Arts and Humanities

Lingua di pubblicazione

Inglese

Formato

Materiale a stampa

Livello bibliografico

Monografia

Nota di bibliografia

Includes bibliographical references at the end of each chapters and index.

Nota di contenuto

Introduction -- A Very Short History of Dynamic and Procedural Content Generation -- Procedural Content Generation in the Game Industry -- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design -- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models -- Dynamics



Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes -- FaceMaker: A Procedural Face Generator to Foster Character Design Research -- A Primer on Procedural Character Generation for Games and Real Time Applications -- Procedural Terrain Generation: A Case Study from the Game Industry -- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.

Sommario/riassunto

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.